Seraph updated: Patch notes for V1.13
A tweak to the final boss' difficulty is on the cards. However, these tweaks only apply to difficulty 6.0-7.0. Anything higher than this is unaffected, to keep the challenge for those who want it! :D
Dropped Final boss' health at difficulty 6.0 by 33%, down from 9,000 HP per phase to 6,000 HP per phase. Recovers to previous health amounts at diff 7.0 and above.
Increased the delay after he's received a Smite before using his spike ring attack from 1 second to 2 seconds.
[*]Unholy blast (explosion that tracks the player's predicted position) is now only seen when fighting final boss at difficulty 7.0 and above.
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