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Update notes via Steam Community

NEW FEATURES


  • INITIAL PROGRESSION SYSTEM
    As development continues, more of the core mechanics are being developed, one of these is the overall saving and progression system for the game. For now, this is simply a functional version that we worked on to prove that it works, but of course there will be design work that goes into it for it's final version. Even tho it's in a very primitive version right now, it's important to show you that we are working on the game, as well as give some number to grind, while we don't have much more content in the game.
    • Hub Area
      Right now this will be pretty empty, but you will see an area before getting into the dungeon, this is where progression systems, NPCs, and other out of run mechanics will exist.
    • Character improvement
      For now, check out the temporary shady individual in the hub that can boost your damage, as long as you have some resources to trade.
      • Killing enemies now gives you resources that can be used to upgrade your character

  • PAUSE
    The Wizards of time have bestowed their blessings, and thus you can now stop time when surrounded by foes.
    • Added true pausing when you open the menu during a run

  • FEEDBACK FOR ENEMY ATTACK
    • New indication for when an enemy is about to attack

BUG FIXES

  • ENEMY PATHFINDING
    The reason why enemies were getting stuck in corners was an oversight on how their movement was controlled, this has been fixed, and now they can use proper pathfinding to go around corners and reach you.
    • Enemies no longer get stuck behind objects when trying to reach you

  • DASH COOLDOWN
    The player's dash was always supposed to have a cooldown, but for some mysterious reason it didn't. It has been solved. ~ "This was definitely not due to a line of code that had been commented"
    • Player dash now has a cooldown

VISUAL UPDATES


  • BETTER SCENE TRANSITIONS
    Simple but tasteful update to the scene transitions to present a more smooth experience in between areas.
    • Added smooth transitions between scenes


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