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Version 3.0.3
Bug Fixes
- Fixed bosses would jump when frozen
- Fixed bosses would always jump when dealt 5+ damage, instead of during specific phases
- Fixed Yetimeister dealt 4 damage during Tinker Knight’s quandary
- Adjusted several eye placements for the “EYECANSEE” cheat seed
- Fixed the Ceiling Crusher could drop down as soon as you respawn
- Fixed flipped enemies not healing Specter Knight
- Fixed Enchantress B fireballs not un-phasing invisishades
- Fixed Mole Knight B wouldn’t lose the stache when receiving damage from bombs or unit attacks
- Miscellaneous optimizations
Mod Support Fixes
- Enemies' retaliation damage is now affected by “atk_extra”
- Log limit increased to 240
- Log now properly prints structs and arrays
- Traps created by IGGE now have proper “trap_id”
- oProjectile now has “dmg” variable
- Added preview art for “sideroom_valentines”
- Added get_quandary_index()
- Fixed modded quandaries with an index higher than 5 not spawning properly
- Fixed “item_dx” and “item_dy” not being set when trying to aim a modded item
- Fixed all animations being set to idle if you play as B skin while wearing a modded character helm
- Added update_growth_gem()
- Burners will no longer damage the player when “active_trap” is set to false
- Fixed hub dialogues not being loaded properly when modding a base knight
- Multiple mods can now modify lvl_order
- Fixed a crash when loading a boss unit without prefab.gml
- Fixed joustus cards for default units mods not working correctly
- Fixed “has_balloon” wouldn’t protect you from traps
- Added custom music support for modded marathon quandaries
- Fixed “create.gml” not running when shifting into a modded knight with Shuffle B
- Fixed “dialogue_loop” not playing for modded knights in hub
- Added the “extras” section to the guidebook
Changed files in this update