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Update notes via Steam Community
Animator bug fix
This one is a little complicated but there was a bug where building sprites and animators were being reset when you right-clicked or hovered over tiles. This will likely have wide ranging implications but so far this addresses some of the following:
  • Fixes bug where right clicking on a gateway spawned by <Warp Signal> would flip the gateway back into a ruin (but only visually)
  • Fixes bug where right clicking on a relic spawned by <Archaeologist> would flip the relic back into a ruin (but only visually)
  • Fixes bug where hovering past animated tiles (e.g. windmills) "resets" the animation as you pass with your cursor. This makes it look like the animation is stuttering when you mouse over


Editor Rescue
Our sprint towards 1.0 had left the map editor in a terrible state. Cleaned up some of the most critical bugs. Will revisit again in future
  • Fixed crash when editing ruins
  • Fixed crash when editing supply drops
  • Fixed issue where you couldn't properly change which blueprint was in a supply drop
  • Fixed bug with editor fogging ruins when they should always be visible
  • Fixed bug preventing player from using items or placing deployments in the editor
  • Destroy ability in editor now also removes scrap walls


Misc Fixes
  • Fixed bug where the Passageways scenario was unwinnable. Also updated it to be more interesting (and reset broken leaderboards for this map)
  • Tutorial videos now have a countdown before you can dismiss the dialogue. Many players were skipping these critical pieces of information and then getting confused about what to do
  • Fixed several bugs with <Sustainable Architecture> especially around how it placed grass.


Thank you to everyone who reported bugs, and submitted feedback via our Discord, or Steam discussions. If you've been playing the game and enjoying it, please leave us a Steam review as it really helps us out!
Windows Depot 1688351
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Linux English Depot 1688353
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