I could've done it earlier, but I'm a little bit low on motivation lately. Hope I can keep going with ~monthly updates as usual.
Changelog:
- Maxing out AOE blast skill damage multiplier won't make it deal 0 damage anymore. Thanks to @bz-mof, @Xen, @Lamey the Clown and @Blue64 for letting me know about the issue
- Changed UI behaviour of prestige upgrades, now they don't hide upgrade value on max out and only hide next level souls requirements (since you can't upgrade it any further)
- Fixed next level upgrade cost in portal confirmation dialog. It crashed the game in dev mode and could've bring some problems into production build too.
Thanks everyone. I hope I can write a post in discussions about further plans on the game. As you might've noticed, the game is a little experiment - incremental game under the sauce of survival/farming game. And this "sauce" shot me in the knee, since it brought the expectations for survival/farming scope game, that I didn't planned to do. There won't be enemies, farming, cooking and so on. I want to keep making it as a basic incremental game with a relaxing wibe, nothing too overwhelming. I know it won't be enough for some players, but I hope there will be still people who can enjoy it.
Skillwood v0.22.5 - prestige upgrades hotfix
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 2776631
- Loading history…
macOS
Depot 2776632
- Loading history…
Changed files in this update