The way trees work, the rendering of existing grass and fruits have been reworked.
Full log :

- added stone hoe
- added stone scythe with 5% chances to double loot
- added iron hoe
- added iron scythe with 10% chances to double loot
- added iron axe
- added wooden watering can
- added iron watering can

- added coconut nut that is a giant nut of the cocotree
- added strawberry plant and fruit
- added golden apple fruit and tree
- added granny apple fruit and tree
- added williams pear fruit and tree
- added cherry fruit and tree
- added tomato plant and fruit
- replaced basic apple and pear sprites, to make them more colorful and less flat
- added tilled soil
- added watering system for tilled soil and sprouts and collectable plants

- added wheat plant and crop
- added carrot plant and vegetable
- added red carrot plant and vegetable
- added white carrot plant and vegetable
- added eggplant plant and vegetable
- added potato plant and vegetable
- replaced tall grass and small grass sprites, they are bigger and more integrated to the ground

- reworked seed rendering in inventory

- added NPC rendering in conversation UI
- added new tools, fruits, vegetables and seeds to Perle and Phocid shops
- added new tools crafts
- added new backgrounds for constructions
- reworked the User Interface that is now scaled as a % of the screen
- added UI scale parameter
- updated style of scrollbars and sliders
- changed drag & drop UI position, improving UX
- updated first quest by linking it to the new direction assistant system
- craft table and circular saw are now already in the house
- added composed sprites
- added composed renderingComponents for multilayered display
- updated rendering layers system
- added interactable gameObjects icons to mouse UI for more readability
- added scythables plants system
- added watering animation
- optimized triggers and interaction managers
- optimized weather manager
- optimized sprites
- fixed bug related to item drops
- updated tree and plants seeds behavior
- optimized rendering, reduces pre-calculations each tick
- updated monitoring system, it's now more precise
- fixed game over bug
- all videos can be skipped by default now (player was forced to watch 1 time the whole thing to be able to skip a video before)
- fixed bold text size in conversations
- removed grass_3
- reworked autogeneration of some game objects
- optimized seasion impacted rendering
- added stability to rendering
- updated errors management for more precision and less effects on the game
- fixed bug when game loading when an old object has been removed
- reorganized images folder
- fixed windows of constructions rendered as item in the night
- fixed gronks lights
- fixed translations and improved multiple conversations
- the max caught up ticks are now higher
- mineableRocks rendering code tweaks and optimizations
- fixed specific sound bugs
- fixed birds speed
- you can now walk through torches
- item transfert manager small changes
- fixed unwanted item drops
- fixed itemview blurry rendering when hovering with the mouse
- added missing traductions
- fixed bug when loading player effects finished when the player is not playing
- fixed mouse text when in menus + mouse text should no longer be displayed when doing something
- fixed many small bugs not reported
Changed files in this update