Quests can be obtained in the same menu as vendor's inventory (there's a tab on the top that says Quests). This menu will evolve quite a bit once there is some verbal dialogue added, but for now it's just text.
The quest text changes based on whether the quest is complete or not.
Quests should function regardless of play (single player, co-op, and on servers).
As always, please report any bugs (which are to be expected with a brand new system made from scratch).
Thank you for your continued support, feedback, and kind words!
-Kamron
Additions
- Questing is here! (Intro quests, and a handful of questlines have been added. Many more quests to come with each update going forward)
- Most achievements are now obtainable (game will be able to be 100%'d after next update, and all future achievements will work immediately when added going forward)
- Character recustomization has been added (change button on the Character Select menu)
- A few more interiors added to Garden City
- Started adding world doors to buildings on Garden City
- More build parts added
- New melee weapons added
- New masks added
- New helmets added
Changes
- Backend performance work on item textures
- Memory optimizations with how the game handles items
- Player info in the bottom left of the screen now hides when opening containers and other inventory objects
- Refactored multiple networking load functions for better performance
Bug Fixes
- Fixed Guardian Statue's Place option not working as intended
- Fixed a wood shelf not having the correct world item
- Fixed bug where building using split resource stacks wouldn't always consume the intended amount
- Fixed some of the bushes not saving correctly after being removed
Changed files in this update