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Update notes via Steam Community

HEROES

Flagellant
  • Fixed an issue preventing Fester and Fester+ from being correctly affected by Blight amount/duration/RES Piercing buffs and debuffs


Jester
  • Fixed an issue allowing Wanderer Finale and Finale+ to stress heal the Jester when killing a corpse
  • Fixed an issue allowing Virtuoso Finale and Finale+ to stress heal the party when killing a corpse


Man-at-Arms
  • Fixed an issue with Strategic Withdrawal not correctly providing Death's Door effects if the skill missed
  • Made a small clarity fix in the tooltip for Vanguard Bellow+


Runaway
  • Fixed an issue preventing Firefly and Firefly+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs
  • Fixed an issue preventing Ransack and Ransack+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs


Vestal
  • Adjustments have been made to improve some skill synergies and make certain effects more accessible


Wanderer
  • Divine Grace HP threshold increased from 25% to 33%
  • Divine Grace base healing value reduced from 25% to 20%
  • Divine Grace+ now gains +10% CRIT chance at 3x Conviction in addition to the +10% healed
  • Hand of Light launch ranks increased from 1 2 to 1 2 3
  • Illumination and Illumination+ now inflict Daze
  • Illumination and Illumination+ now have an innate 5% CRIT chance
  • Illumination and Illumination+ can now consume CRIT tokens
  • Mantra and Mantra+ can now be used from all ranks
  • Mantra now benefits from Conviction
  • Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
  • Mantra now gains an additional +10% healed, for a total of 30%, at 3x Conviction
  • Mantra+ heal bonus at 2x Conviction has been increased from +10% to +20%
  • Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation


Chaplain
  • Path seal description has been updated
  • Now has a 60% chance to receive an additional Conviction token when being CRIT
  • Hand of Light DMG increased from 1-2 to 2-3 to match Wanderer
  • Hand of Light+ DMG increased from 1-2 to 3-4 to match Wanderer
  • Ministrations is now a Path skill
  • Ministrations launch ranks changed from 3 4 to 1 2
  • Mantra and Mantra+ cooldown increased from 1 to 2
  • Mantra and Mantra+ no longer require that a target has Guard
  • Mantra is now a self-target skill
  • Mantra now benefits from Conviction
  • Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
  • Mantra now heals 2 Stress at 3x Conviction
  • Mantra+ base heal reduced from 15% to 10%
  • Mantra+ heal bonus at 2x Conviction increased from +10% to +20%
  • Mantra+ will additionally target any Heroes with Guard, applying Mantra effects at half strength to them
  • Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation


Confessor
  • Updated Path Seal text to use “RES Piercing” language instead of “Chance”
  • Updated Conviction token description to use “RES Piercing” language instead of “Chance”
  • Hand of Light launch ranks changed from 1 2 to 2 3
  • Hand of Light+ DMG increased from 1-2 to 2-3
  • Judgement DMG slightly increased from 3-5 to 4-6
  • Judgement+ DMG slightly increased from 4-7 to 5-8
  • Judgement+ CRIT increased from 5% to 10%
  • Judgement Weak tokens at 2x Conviction increased from 1 to 2
  • Judgement now also inflicts Daze at 3x Conviction
  • Judgement+ now also inflicts Stun at 3x Conviction
  • Mantra and Mantra+ can now be used from all ranks
  • Mantra and Mantra+ no longer interact with Consecrations
  • Mantra and Mantra+ now target any Hero with a Negative token
  • Mantra and Mantra+ cooldown increased from 0 to 3
  • Mantra now benefits from Conviction
  • Mantra now removes 2 Negative tokens at 2x Conviction
  • Mantra now gains +10% healed, for a total of 20%, at 3x Conviction
  • Mantra+ now removes 3 negative tokens at 2x Conviction
  • Mantra+ now gains +15% healed, for a total of 25%, at 3x Conviction
  • Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation


Trinkets
  • Icon of the Light: Changed +2 Regen Dealt while in Rank 4 to +1 Regen Dealt or +2 Regen Dealt when Flame is 100. Changed Melee Skills: -50% DMG to Gain When Crit: Flame -5 (66%).
  • Profane Scroll: Reworked to +1-2 DMG, If Flame < 50: +30% Stun RES Piercing, Self: Ally Behind: Hand of Light Skill: Guard x2, Gain On Miss: +1 Stress (25%)


ENEMIES

Cultists
  • Cardinal: Entropic Star launch ranks adjusted from 4 to 3 4; this increases its availability and, in most battlefield positions available to a size 2 monster, reduces the frequency of Hollow Vessel as a result
  • Cardinal: Entropic Star now has a cooldown of 1
  • Cardinal: Entropic Star now inflicts a weighted selection of either Blind, Weak, or Daze instead of a Vulnerable token
  • Evangelist: Nocturne Commune now grants 1 Death Armor if the Evangelist is on Death’s Door
  • Pillagers
  • Hatchetman: Finishing Blow has been adjusted to provide value to the act of Guarding the skill's target
  • Hatchetman: Finishing Blow DMG reduced from 6-7 to 3-5
  • Hatchetman: Finishing Blow DMG increases by +100% if the target has Combo


LAIR BOSSES

Leviathan
  • Breath of the Sea no longer removes a Dodge token from targets alongside its guaranteed hit
  • Eyes of the Deep and Eye of the Deep no longer remove a Dodge token from targets alongside their guaranteed hit


FIXES

  • Added localization for u06 Darkside update
  • That said, the above Vestal Changes will mean some of the strings are now incorrect in other languages, we have sent these out to our loc partners.
  • Added Traditional Chinese language support
  • Fix transparent blood on Chirurgeon
  • Fixed double combo icon in Tropaeum's tooltip
  • Fixed an issue where tiles could be seen missing while starting a region
  • Cruel Intent: Reworked to Combat Start: Blind x2, Gain on Crit: Blind x1, and Gain on Miss: +10% CRIT (1 Battle)
  • Snap Judgment: Replaced If Last in Turn Order: Add 1 Negative Token with If Last in Turn Order: -6 SPD
  • Handling of missing skills from old actor data not loading properly, resetting skill selection in this case.
  • Remove profile save on run end to fix infinite candle glitch when kitting out during screen transition
  • Only add missing combat skills when resolving invalid combat skills on load
  • Solved an issue where inventory items were being overwritten by overflow items

Changed depots in staging branch

View more data in app history for build 15427038
Windows Depot 1940341
Windows 64-bitDLC 2598510 Depot 2598510
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