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Update notes via Steam Community


I have finally found a way to implement the see-through effect that's pretty much a staple of 3D top down games! It was requested since day one of game's release, but due to technical challenges, I never found a way to do it. But now it has finally become reality!

The see-through silhouette shows up whenever player or a NPC is behind a visible wall or roof. For NPCs, you will only see the outline if the NPC is within line of sight for the player character. Different colors are used for NPCs that are neutral (yellow), hostile (orange), or friendly (green).

You can also enable or disable this effect in the game options, at the very bottom of the list under Gameplay section.

This is the last feature I want to add to Tunguska: The Visitation. I'm working on porting the game to XBOX (pain in the ass), and then start working on the sequel.

Enjoy!


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Other fixes included in 1.87-4:

- Fixed the manhole cover in Lake Cheko that's really hard to interact with

- Fixed a bug with Slaughterhouse mode not asking the player to skip intermission after dying in combat



Windows 64-bit Tunguska: The Visitation Win64 Depot 1601971
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