Here comes the first patch 1.0.1.0.
Corrected errors:
- If you jump into the fire, the cat scene on map 4 starts (Fixed)
- Fixed names in the credits
- Jump up, open inventory, quickly press crouch button, character flies up (Fixed)
- Physical objects do not pass through the dog on map 2 (Fixed)
- On map 11-1, fixed water and put in additional invisible walls
- Helicopter, fixed sound artifacts and turned down the volume of firing and explosion sounds
- Map 10, fixed bug with two doors
- Fixed all paper tablets in the hands of NPCs on map 3, NPCs hold them normally
- When we die in water and boot up not in water, oxygen consumption and gurgling sound works (Fixed)
- You can no longer get into a car before you die
- Fixed getting an Achievement in SilentAs* mini-game
- Extremely slow performance on map 15 when turning on the TV (Fixed)
Innovations:
- Added additional game save function on F5
- Added additional function of loading the game on F9
- Added death button in cheats
- After death, click on any button to automatically load the last save
- Added setting to remove left/right camera tilts
- Added weapon selection by numbers, category brute force, 1234 keys “Experimental” (Tests and tweaks required, need feedback on usability)
- Added brightness adjustment
- Heavy machine gunners are more willing to die from explosions
- 13 map, changed the scene with the boss helicopter, now you do not need to pick up RPG and press the keyboard. Now you just need to pick up RPG-7, defeat the boss and all the gates will open. (Possible conflict with old saves on this map)
- Bots try to bypass the fire or try not to enter it
- The “Continue” button has appeared in the main menu
- Added setting to disable gamepad vibration
- Dogs burn from fire
Modified:
- Flashlight's intensity has been reduced by 5 times
- Flashlight's range increased
- Flashlight's radius has been increased
- Censored by Bars.
- Reduced zoom of sniper rifle
- Reduced Sway of sniper rifle in ADS mode
- Increased speed of sniper rifle animation when entering ADS mode.
- Reduced inertia from character acceleration
- Reduced shake and recoil of AK-107 in ADS mode
- Boss worm, slowed down his animations, reduced toxic spit and egg appearance, changed animations, they no longer twitch
- The volume of the reactor operation and explosion has been reduced by 5 times
- Weapon selection volume reduced by 3 times
- Snipers have increased delay before firing a shot
- Molotov cocktail fire disappears faster
- Sniper rifle - reduced shake and recoil when firing in ads mode
- Sniper rifle - automatically reloads when exiting ads mode
- On easy difficulty level the damage on the player is reduced by 60%
- Stamina is fully restored after loading
- Worm Venom no longer damages red barrels
- Disabled LODs for Ray tracing “Experimental”
What is not yet implemented, but is planned in future updates:
- Automatic detection and selection of localization language
- Skip cat scenes
- Fix subtitles in all languages
- Re-vocalize many places, preferably re-vocalize almost the whole game
- Tighten graphics on many maps
- Separate setting for weapon FOV
- Fix artifact with arm stretching in machine gunners after they die
- Aiming aid for gamepad
- New modes after passing the game
- Add more life to the laboratory after the tragedy, more staged scenes with scientists
- Add more new music and ambient on maps where there is no ambient, change the music in the lab, make it less pressure on the ears
- Add ricochets for firearms
- Improve animations
- Fix/remake water completely
- Fix other bugs and artifacts
- Revise Culling
- Add an exit button to the main menu
- Redo control settings and key assignments
- Add mode switching in squat
- Underline many places and make them more obvious to the player, add more lighting on important triggers
- Add legs to the player
- Add a butt kick to soldiers with firearms, in close contact with the player
- Interaction with physics to minimize so that there are no artifacts and glitches
- Finalize the interaction with ladders
- Rework some mutants
- Refine and improve AI
- Four new weapons can be added
- Customization to change the color of the HUD and crosshairs
- Perhaps in the future there will be a switch to Unreal engine 5
- Revamp door logic
- Add Ray tracing Sound, for dynamic quality reverberation and echoes
- Rework Ray tracing (Shadows, Reflections, GI) or cut it out completely.
- Add Photo Mode
- Improve impact on soldiers
- After selecting a weapon with a click so that the player does not stop
First patch
Update notes via Steam Community
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