Today, we’ve released the long-awaited update 0.58.3, which introduces a new battleground for faction warfare—the "Foothills" location!

"Foothills" Location
With version 0.58.3, faction warfare moves to the "Foothills" location. This area is rich in titanium deposits, a valuable resource for gunsmiths and advanced armor manufacturers!
Access to this location is granted to players in factions who have reached level 30. To participate in battles in the "Foothills," speak with your faction’s recruiter in the "Tunnels."

The location introduces entirely new rules to faction warfare. Players from both factions are symmetrically positioned on opposite sides of the map, effectively eliminating "respawn wars." Players no longer need to use jammers or hack the command core to capture an outpost. Engineers can breathe a sigh of relief: they can now fully immerse themselves in the real combat missions assigned by their faction!

All you need to do is capture and hold control of radio towers A, B, and C to secure the outpost in the northeast, and towers D, E, and F for the outpost in the southwest. Once your faction gains an advantage by capturing more towers, your faction starts earning points. The faction that accumulates points faster becomes the winner. But don’t relax just yet, fighters! Just because you’ve captured several points doesn’t mean you won’t lose them: the enemy can regroup and take control of the towers from you! If that happens, your points will stop accumulating, and your opponent’s points will start to rise instead.

Note that using MRP and campfires is not allowed in this location, but if one of the radio towers is captured by your faction during the battle, you can use the CCD—the connection to the tower is established upon capture, allowing you to teleport! However, use this feature wisely, as the CCD now has a cooldown period. A poorly timed teleportation can lead to a tactical disadvantage!

Along with this location, a new type of weapon has been added to the arsenal of faction players: mortars. Mortars require the clan technology "Faction Arsenal 2." With mortars, you can carry out "artillery preparation" on the radio towers before storming them, or disrupt an enemy’s attempt to capture a tower.
To use a mortar, you’ll need to set it up, prepare the necessary amount of ammunition, calculate the distance, and understand the direction to launch the shells. By the way, to help with distance calculation, a new PDA module called "Navigation" has been added to the game. This module adds a new functionality to your PDA—a ruler. With it, you can measure the required distance and determine the azimuth, then simply aim the mortar in the right direction. This module can be purchased from faction traders in the "Foothills" location or found in any of the world’s loot crates.
By the way, the mortar can launch shells up to a distance of 1 kilometer. Additionally, achievements have been added to the game for using the mortar.
The maximum number of faction points for capturing has also changed: now, in battles within the "Foothills" location, faction fighters can earn up to 1,000 points. As before, these points are awarded for defeating the enemy, but there are additional ways to earn them. For example, when you capture a radio tower. If your faction gains control of the towers and starts earning the necessary points to win, all players in that faction will also receive a small amount of personal faction points passively.
The rewards for victory have also been updated. Considering that there is no longer a need for various equipment (like MRP and jammers), the rewards are sufficient to cover the costs of war for fighters, even if the loot is simply sold to traders. Of course, this depends on your personal contribution to the battle.

While working on the "Foothills" location, our team paid special attention to balancing the location design for PvP. We aimed to provide players with a new "PvP mode" with entirely different outpost capture rules, ensuring symmetry in tactical opportunities for both factions. We also tried to address all possible gameplay scenarios and eliminate issues like "respawn wars" while giving players the ability to quickly return to the battlefield after death or change their attack strategy, making the gameplay more intense and diverse.
Notably, characters left in the location outside of the outpost will be automatically sent back to the entry points by default. This solves the problem of so-called "logouts," where enemy fighters leave characters near bases.
There is also room for players who don't feel comfortable in direct firefights: they can control tactical transitions using drones to highlight enemies for their teammates or use mortars, thus contributing to their faction's efforts.
In version 0.58, we will continue to develop and improve the "Foothills" location based on feedback and constructive suggestions from our players.
Other Changes
- On an experimental level, the character render distance in the "Foothills" location is set to 600 meters. If this render distance causes significant performance issues, we will adjust this value accordingly.
- Weapon repairs now take into account the number of modifications applied to the weapon. The parts required for modifications and their repair are hard to come by, making modified weapons valuable. Since rare parts are used in modifications, this makes weapon repairs more challenging and affects the cost of repairs.
- The recon drone now has the ability to drop F1, RGD-5, RGD-5M grenades, as well as gas and smoke grenades. To drop a grenade, the drone must be equipped with it before takeoff. Use the "Spacebar" to drop the grenade.
- Additional key bindings for drone control have been added in the control settings—please check these settings.
- Scrambler, RideOrDie, and Nomad motorcycles can now perform quick turnarounds. Check the control settings under the "Vehicles" section.
- Minor inaccuracies in the German localization have been fixed.
- Minor inaccuracies in the Chinese localization have been fixed.
- A bug with the outline display of airborne objects near anomalies has been fixed.
- A filter has been added for sorting Mail in the PDA. You can now view only new (unread) messages.
- Minor issues with bullet particles have been fixed.
- Minor design flaws in locations have been corrected.
- The paint masks of some factional body armor have been changed. Materials have been optimized.
- The visual recoil for most weapons has been improved.
- The duration of good weather in the game has been increased.
- Optimization work has been carried out.
- Due to the introduction of new control keys, your control settings may be reset. Be sure to check your control settings after updating the game.
The update is now available for download. Update your game client!
Sincerely,
Your WTL Team
Changed depots in beta branch