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Update notes via Steam Community
Crypt of the NecroDancer v4.1.1 is now available!

Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.



Now on to the patch notes!

New features

  • Added Win Streak tracking to All Zones Mode
    • Deathless Mode's win counter is shared with the win streak tracker
    • Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
    • All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
    • Each combination of character and game mode tracks its own win streak individually
    • Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
    • Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
    • Menu options that are about to break a win streak now show a warning message while on a streak

  • Added an option to toggle DLC playtime being counted separately on supported platforms
  • Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
  • Added controller rumble options to the "Reassign controls" menu
  • Added HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
    • This can be disabled in the options

  • Added visual spark effect for ground wires in Zone 5
  • Added a "Restore Unlock Progress" menu under "Manage save data"
    • This makes specific game content (characters, zones, items, NPCs) quickly accessible if they've previously been unlocked on another platform

  • Added an option to enable floating selection boxes in the editor when copying and pasting

Balance changes

  • Changed Miku to no longer take damage when pressing too many buttons in a single beat
    • Standing still by not pressing any buttons for a beat will still inflict damage as before

  • Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
    • This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels

  • Changed Pawnbroker to present a unique scroll as a special offer to Miku
  • Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
    • This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku

  • Changed Shrine of the Feast to no longer appear for Aria and Coda
  • Changed Shield of Shove to push frozen and sunken enemies
  • Changed Chaunter to possess Skeleton Knights directly with piercing attacks
  • Changed Granite Golems to move more slowly in Randomizer Mode
  • Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
  • Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion

Modding features

  • Added support for passing 4x4 matrices to VertexBuffer.setTransform() and GFX.setGlobalTransform()
  • Added functions VertexBuffer.read()/.write() to manipulate raw vertex attributes
  • Added function VertexBuffer.getQuadCount() to check how many triangle pairs have been drawn
  • Added function VertexBuffer.hook() to intercept calls to VertexBuffer.draw()/.drawText()/.drawQuad()
  • Added function VertexBuffer.isHooked() to check if a vertex buffer has been hooked for the current frame
  • Added function placementUtils.isImpassable() to check if a tile contains an obstacle or stationary enemy
  • Added function placementUtils.isBlocking() to check if a tile is the only way to pass between adjacent tiles
  • Added component itemGlobalBan to automatically ban an item for all characters
  • Added component inventoryUnbannedItems to lift bans for items with specific components
  • Added component tilePassabilityInhibitor to mark an entity as an impassable obstacle
  • Added component Sync_itemShrinkingFlashEffect to highlight items in the HUD regardless of stackability
  • Added component enemyPoolRare to mark enemies as rare
  • Added parameter ev.weapon to event.objectCheckAttack, allowing attacks to be restricted to a single weapon
  • Added field shape to return value of PlacementUtils.getRoomAt() and related functions
  • Added field targetFlags to component Coldsteel_itemTunnelAttack
  • Added field disableSwipe to component attackOnPartialMove
  • Added attribute hardModeMinibosses to enum LevelSequence.Zone
  • Added attribute hardModeMinibossPosition to enum Boss.Type
  • Added data field randomizer to CustomEntities.extend when using the enemy template
  • Changed invalid component accesses on entities to no longer raise an error for packaged mods
  • Changed Pawnbroker to present a Potion as a special offer if all other items are banned, instead of no item
  • Added a custom rule to enable an additional shop-restocking effect for Ring of Charisma (SYNCHRONY DLC)
    • This is currently disabled by default, but might become a permanent change in a future update based on feedback


Bugfixes

Gameplay bugfixes

  • Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
  • Fixed Familiars failing to affect enemies larger than one tile
  • Fixed Miku being able to build up unlimited "SING" ability charges on boss floors
  • Fixed Miku incorrectly double-hitting enemies when performing an electric attack
  • Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
  • Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
  • Fixed Dragons and Nightmares being able to stomp other enemies posthumously
  • Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
  • Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
  • Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
  • Fixed Deep Blues breaking the rules of chess while castling in rare cases
  • Fixed Chaunter not dropping the Golden Lute on death
  • Fixed Cadence's penultimate boss passing through incorporeal Ghosts during phase 2
  • Fixed Berserk Spell ending if one of Reaper's soul familiars bumps into an enemy
  • Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
  • Fixed monsters charmed by Miku's "SING" ability not dropping their items upon healing Miku
  • Fixed Miku's "SING" ability instantly vaporizing Mimics and their loot
  • Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
  • Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
  • Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
  • Fixed Mannequins not accounting for cursed hearts
  • Fixed Miku getting stuck behind locked chests/cages
  • Fixed "I love gooooooold!" achievement not being unlocked when playing as Nocturna

Level generation bugfixes

  • Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
  • Fixed Wind Gargoyles sometimes obstructing shop entrances
  • Fixed Thief and Cracked Floors sometimes appearing in secret rooms
  • Fixed Bounce Traps sometimes pointing into walls
  • Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
  • Fixed Shop Wall Mimics rarely being placed at incorrect locations
  • Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
  • Fixed inconsistent training staircase position for hot and cold Zone 3 monsters

Audio bugfixes

  • Fixed Miku's voice lines becoming nearly inaudible while shrunk
  • Fixed Banshee's deafening effect ceasing if an enemy damages the Banshee
  • Fixed Banshee's and Monstrous Shopkeeper's screams not stopping when transformed into another enemy

Visual bugfixes

  • Fixed Miku's attack preview displaying inaccurately near enemies larger than one tile
  • Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
  • Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
  • Fixed missing outline pixels on Obsidian Shield's equipment sprite
  • Fixed chat messages with line break characters obscuring the screen
  • Fixed Miku's armors not being obscured in Mystery mode
  • Fixed missing outline pixel in Miku's virtual armor
  • Fixed Gorgons not flashing upon turning into statues
  • Fixed Klarinetta's eyes glowing in the wrong color while electrified
  • Fixed Miku's attack causing enemies larger than one tile to bounce incorrectly
  • Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
  • Fixed Mannequins' health bars not always being visible
  • Fixed animations briefly playing incorrectly after loading a save

Level editor bugfixes

  • Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
  • Fixed hidden playable characters still being listed in the level editor's side panel

Performance bugfixes

  • Fixed performance issues when playing very long Deathless Mode runs
  • Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
  • Fixed performance issues if multiple different players activate Berserk Spell
  • Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow

Engine bugfixes

  • Fixed SYNCHRONY DLC requiring a separate Steam launch option on macOS
  • Fixed crash when playing the SYNCHRONY DLC on Windows 7
  • Fixed freeze on Windows if the computer has not been shut down for a few days
  • Fixed freeze when changing the system clock on Linux while the game is running

Modding bugfixes

  • Fixed Klarinetta incorrectly causing modded weapons to perform attacks after moving
  • Fixed item bans sometimes being incorrectly auto-assigned to modded spells
  • Fixed Leprechauns not gaining extra health when playing as a modded character extending Eli's template
  • Fixed stairs and trapdoor penalty boxes unlocking when a miniboss is transmuted into another miniboss
  • Fixed error when an enemy with AI type PATTERN does not have the aiPattern component
  • Fixed errors if an entity has the sprite component, but not the spriteExtrapolatable component
  • Fixed error when calling audio.getPosition() in multi-instance mode
  • Fixed error when a modded character without the health component activates Shrine of Blood
  • Fixed flickering visuals when using VertexBuffer.drawQuad()
  • Fixed beat bars cutting out on Cadence's final boss when using custom music
  • Fixed Weekly Challenge leaderboards not handling custom rule changes correctly
  • Fixed Sync_excludeFromDiceTrap not having an effect on minibosses
  • Fixed Shrine of Blood appearing for modded health-locked characters
  • Fixed error when banning a component that doesn't exist
  • Fixed custom dungeon secret shops generating two overlapping entrance runes
Windows Crypt of the NecroDancer Experimental Client Depot 247084
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Linux 64-bit Crypt of the NecroDancer Experimental Client Linux Depot 247085
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macOS 64-bit Crypt of the NecroDancer Experimental Client Mac Depot 247086
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Windows DLC 2094810 DLC TEST DEPOT WINDOWS Depot 1985571
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Linux 64-bitDLC 2094810 DLC TEST DEPOT LINUX Depot 1985572
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macOS 64-bitDLC 2094810 DLC TEST DEPOT MAC Depot 1985573
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