We bring you another update for the Closed Beta. This update tackles some issues with the game, including an issue that was preventing PCs with 4 or fewer threads from being able to load into the main menu, stopping the loading at around 90–95%.
Thank you all for your continued reports! Remember that you can continue to submit them to our Support Team using this form and selecting “Patch 7” as the game version.
With this update, we are also adding a new batch of players to the Closed Beta! If you have just joined us, you can check out this post to get started!
Game
- Fixed visual artefacts being displayed when hovering over some elements.
- Entering Character Creation on controller now correctly highlights the correct tab instead of Cantrips.
- Fixed a rare issue where druids could not revert their Wild Shape when playing on a save with mods.
- Blocked player characters from being able to use potions straight from NPCs' inventories when pickpocketing them.
- Fixed several material rendering issues throughout the game.
- Unblocked PCs with 4 or fewer threads from being able to load into the main menu.
- Hid more dialogue rolls when the 'Hide Passive Rolls in Dialogues' option is turned on.
- Merged split screen will now remain merged if no player characters can take any action during a shared initiative turn in combat.
- Fixed a split screen issue that caused one player's inventory selections to be reset if the other player unequipped their gear.
- Fixed an issue where fullscreen shared initiative could cause a character to get stuck previewing a spell.
- Gave Ansur his legendary resistances back.
- Added selector boxes when hovering over a camp supply during Long Rests on keyboard and mouse.
- Fixed the race icon not displaying in the Spellbook.
- Alfira no longer has a tadpole.
- Alfira can now be levelled up.
- Alfira will no longer be able to use the Magic Mirror.
- Fixed audio issues present in Epilogue cinematics.
- Fixed an issue where joining split screen would reset tutorial pop-ups.
- Fixed an issue that caused character previews in the Character Sheet to appear larger than intended.
- Fixed an issue preventing keybind settings from saving.
- Fixed a crash that could occur when throwing enemies and moving the camera.
- Fixed a crash caused by reloading a split screen save that’s in the middle of a roll.
- Fixed several issues with the endgame cinematic for evil Dark Urges.
Mod Management
- Fixed a crash caused by keyboard UI mods being used on the controller UI.
- Fixed a small issue with the downloading progress bar.
- Polished the Mod Issues window on controller.
- Added a warning message to the Mod Issues window in the case of unresolved issues with installed mods.
- Updated the Mod Issues window to warn about mod mismatches for savegames.
- Fixed a crash that could occur when downloading the required mods for a savegame.
- Fixed an issue causing the Mod Browser to stop responding after disabling and enabling search filters.
- Fixed an issue preventing you from disabling mods after an update.
- Added support to be able to download a specific mod version from mod.io.
- Fixed the Mod Browser UI layout on aspect ratios lower than 16:9.
- The 'Continue' button on the Main Menu will now also open the Mod Issues window if there are issues detected.
- Added a UI widget to communicate the state of a download.
- Fixed an issue causing only some mods to be shown in the Mod Manager on first load.
- Fixed issues causing some mod thumbnails to not show up for installed mods.
- Fixed an edge case issue where a host who has uninstalled their mods would not get the Mod Issues window when hosting a modded multiplayer game.
- Fixed a crash that could occur when levelling up a modded class.
- Fixed an issue that caused mods with an empty Story to fail to load.
Known issues on this version:
- Honour mode is missing from multiplayer lobby
- Users can crash when saving progression in editor or leveling up a modded class.
Changed depots in modtoolkit branch