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Update notes via Steam Community

Hello everyone! Here’s another update.


The most important thing—I've fixed a critical mission bug! My apologies! I accidentally released a build with a debug furnace ːsteamfacepalmː. Of course, I’m not going to spend half an hour on every mission just to test a specific element, so I sometimes cheat through certain stages. For example, I might place a furnace in the scene and skip the entire task of building it. But I must have been so exhausted that I forgot to remove it before the release and didn’t even check. It was only a few days later that players informed me about it. So, I apologize for messing up the beginning once again ːsteamfacepalmː.

In any case, I’ve removed the furnace, and now the mission should play out as originally intended.

I can’t say that the update is small—it might seem that way—but I had to rewrite and rework a lot of things in addition to fixing this critical bug.

Here’s a brief list of work done in this update:

- Removed the furnace at the start (critical mission bug)
- Added a craft button to the inventory (since many aren’t used to the radial menu)
- Now you can add items for assembly in parts (very convenient so you don’t have to carry everything at once)
- Rewritten the name key storage system
- Rewritten the save system, now rooms are saved—this is necessary for the next mission
- Fixed furnace for maximum values
- Three people wanted to fly into the furnace x3—here you go.
- Limited zoom to 8 meters
- Added plates behind the grill for those who love searching everywhere.
- Plus, a bunch of small bug fixes with displays, data storage, saves, localization, messed-up names, etc.

Please report bugs and ideas on the forum—I’ll implement the most interesting ones!

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