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v6-7135 changelog
Neural network NPC interactable entities are officially opened

NPCs are divided into two camps, the Terran and the Demons, and the Terrans and the Demons are hostile
Each NPC is unique. When you die, it's gone
Each NPC has specific personality traits and behavioral traits
Each NPC has different likes and dislikes of behaviors and things
Each NPC has its own different network.

Depending on the player's relationship with the NPC, the attitude of the NPC will make different responses
The way to improve the relationship with NPCs is currently open to chatting, through chatting to get to know the NPCs you are interested in.

After the relationship with NPCs is good to a certain extent. You can customize the NPC's flesh and clothing

After the relationship with NPCs is good to a certain extent. When the player is attacked, or takes critical damage, the .NPC will support the player through spatial exercises

After the relationship with the NPC is good to a certain extent, the NPC will give away various props, spirit stones and players by email from time to time

When an NPC is attacked or takes fatal damage, it will call for help to the player

The ability to trade items with NPCs is not available at this time
The ability to team up with NPCs is not available at this time
For the time being, the function of dual cultivation with NPCs is not available
The function of NPC death drop storage bags and items is not available for the time being

The modifier of positive demonic nature after killing NPCs is not available for the time being

Remember to remember that NPC is not a simple logical AI, he is a neural network + genetic mutation algorithm,
Therefore any action you do to him will be learned by him. memory, and will also extend to his network of relationships.
And you will do everything. NPCs will do it. For example, alchemy, refining, demon refining, etc
Windows 64-bit Depot 2442961
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