The Steam Link for Meta Quest FAQ page is available here.
Anyone can opt into the SteamVR Beta. Instructions are available here.
SteamVR:
- Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab.
- The controls for desktop windows have been restyled.
- Allow Tundra trackers to bind to left and right ankle roles.
- Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects.
- Curl data from GetSkeletalSummaryData will now report 0.f (rather than 1.f) if fingers are hyperextended.
- Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc)
OpenXR:
- Fix inconsistencies in xrLocateViews when switching between stage and local space.
- Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction.
- Fix non-base projection layers displaying in the wrong space.
Steam Link:
- Added theoretical illumination time to debug graph.
Changed depots in alpha branch