The Shift To UE5.3:
This is unfortunately probably the main reason this update is as big as it is (sorry), but it was very much a necessary step, as I had lot of issues with the previous version I was running, which was just holding Obsideo back.
Mainly the input system and procedural generation, I know that hearing procedural generation might be worrysome for a few of you, considering thats the last update I did before leaving, but I promise this time round its going to be better, its only going to be for interactions.
The current way I have everything set up is I have to manually go around and place each interaction at a specific location that I give it, but with this, I'll be able to fill all the walls at once in the entire house with knives, or crucifixes, or whatever. It's one of the first steps towards improving interactions that I talked about in my last post.
This also sets us up nicely for custom modded maps, as I don't want modders to have to go around and place each interaction in specific locations, as that's extremely tedious and a complete waste of their time, that they could be using to make the maps better, when this system if completely up and running is when I'll be comfortable opening up the game on the steam workshop, which is hopefully very soon.
With the input system, I had lots of issues with peoples keys being unbinded, or not saving, or just completely not working at all, this should fix all of that, and it now makes it so you can map keys to anything, from your keyboard and mouse, to a game controller, everything should work.
Three New Ghosts:
These will come with all new interactions, never seen before in Obsideo, these are also a step towards changing up the houses, making them feeling a bit more interactive, and I can't wait to see what you all think of them.
Zarux
- My original supernatural entity, which isn't from our world.
Strigoi
- An extremely violent ghost, willing to do whatever it takes to stop an exorcism.
Phantom
- A more active and violent adaptation of the shade.
Fixes and Changes:
Fixes:
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Fixed a bug where all electroics were missing
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Fixed a bug where it would leak rain inside
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Fixed a bug where clients couldn't see the exorcisms at all
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Fixed a bug where dead clients were still visible
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Fixed misplaced bathtubs
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Fixed a bug where the basement TV would always be possessed
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Fixed a bug where 1, 2, 3 keys weren't set my default
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Fixed a bug where dropping laser grid would cause it to create a random bit of smoke that killed FPS
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Fixed a bug where the REM POD would continue to give evidence after the ghost has been exorcised
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Fixed a bug where you'd always get EMF 5
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Fixed a bug where laser grid would stay red, even if the ghost has been exorcised (it now moves between green and red)
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Fixed a bug where the Geiger Counter would continue to give evidence the ghost was exorcised
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Fixed LOD of bushes on Palmerston Street
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Fixed lightswitch hitbox issues
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Fixed clipping issues on Thompson
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Fixed clipping issues on Hayward
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Fixed a bug where Farm lane had a light on at the start
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Fixed a bug where bert didn't doo all this interactions
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Fixed a bug where ghosts wouldn't do their common interactions
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Fixed a bug where footsteps weren't occluded
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Fixed a bug where resetting keys didn't work.
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Fixed a bug where pressing escape would reset your sensitivity.
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Fixed a bug where players sometimes couldn't walk through Potts road door.
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Fixed a bug where it would rain inside on certain maps.
Changes:
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Added doors the to the kitchen sinks
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Gave Hayward street toilet a lid
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Added a beep to the rempod
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Changed stab walls knife to a kitchen knife
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Improved candle VFX
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Added an "Are you sure" before selecting a ghost
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Temporarily removed shove. I've noticed that it's being used by players to bully other players in a way that wasn't fun for the player being shoved, so I'm going to work on adjusting it and making it better, until then, its gone. Sorry.
Thank You Everyone
Sorry for taking a whole week to get this one out, upgrading to 5.3 caused lots of issues that I wasn't expecting so I've just been working through cleaning all that up. In saying that, besides from minor fixes here and there I'm probably going to be pushing for every friday to be "patch day" as that will take the stress off of me, and gives me more time to comb through everything. I know none of you are putting that pressure on me, but I really want to make Obsideo the best I can, so I force myself into these weird and ridiculous deadlines, where I've seemingly been breaking more than I've fixed.
Thank you again for all your support, I can't wait to see what you think of these new ghosts!
- Kyle.
Changed files in this update