Patch Notes - The Prison
Improvements
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Pentagonal Level Navigation Mesh Build: Improved the navigation mesh in the pentagonal level for better NPC pathfinding.
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Balance in Pentagonal Enemies: Adjusted the balance of enemies in the pentagonal level.
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Localization Fixes: Updated and corrected localizations for better text translations and display.
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Pentagonal Level Light Build: Enhanced lighting in the pentagonal level.
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Added Some Small Groups to Pentagonal Level: Added small groups of enemies to the pentagonal level.
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More NPCs (Figurants) in Pentagonal Cell Spaces: Added more figurant NPCs to the pentagonal level cells.
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Bring Back NPCs After Combat if Not Dead: NPCs that survive combat will return to their original positions.
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Combat Weapon Selection Improvements: Improved weapon selection during combat.
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Added New Group of Enemies Feature to Fields Level: Added a new feature that groups enemies in the Fields level.
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Pentagonal Level Navigation Mesh Update: Updated the navigation mesh in the pentagonal level.
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Loundry Typo Fix + Mainyard to Sportyard Decal Added: Fixed a typo in Laundry and added the Mainyard to Sportyard decal.
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Localization Update: Made updates to localizations.
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CharacterNameWidgetComponent Slight Optimization: Slightly optimized the CharacterNameWidget component.
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Figurant Animations: Improved figurant animations.
Bug Fixes
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Typos Fixed: Corrected various typographical errors.
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Small Adjustment: Made small general adjustments.
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Cleanup: Performed general code cleanup.
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Fixed Quest Mark Error: Fixed an issue where several concurrent objectives would hide other objectives' marks.
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Moved Some Pentagonal Benches to Avoid NPCs Getting Stuck: Moved some benches in the pentagonal level to prevent NPCs from getting stuck.
Changed files in this update