Patch Notes - The Prison
Improvements
- Pentagonal Level Navigation Mesh Build: Improved the navigation mesh in the pentagonal level for better NPC pathfinding.
- Balance in Pentagonal Enemies: Adjusted the balance of enemies in the pentagonal level.
- Localization Fixes: Updated and corrected localizations for better text translations and display.
- Pentagonal Level Light Build: Enhanced lighting in the pentagonal level.
- Added Some Small Groups to Pentagonal Level: Added small groups of enemies to the pentagonal level.
- More NPCs (Figurants) in Pentagonal Cell Spaces: Added more figurant NPCs to the pentagonal level cells.
- Bring Back NPCs After Combat if Not Dead: NPCs that survive combat will return to their original positions.
- Combat Weapon Selection Improvements: Improved weapon selection during combat.
- Added New Group of Enemies Feature to Fields Level: Added a new feature that groups enemies in the Fields level.
- Pentagonal Level Navigation Mesh Update: Updated the navigation mesh in the pentagonal level.
- Loundry Typo Fix + Mainyard to Sportyard Decal Added: Fixed a typo in Laundry and added the Mainyard to Sportyard decal.
- Localization Update: Made updates to localizations.
- CharacterNameWidgetComponent Slight Optimization: Slightly optimized the CharacterNameWidget component.
- Figurant Animations: Improved figurant animations.
Bug Fixes
- Typos Fixed: Corrected various typographical errors.
- Small Adjustment: Made small general adjustments.
- Cleanup: Performed general code cleanup.
- Fixed Quest Mark Error: Fixed an issue where several concurrent objectives would hide other objectives' marks.
- Moved Some Pentagonal Benches to Avoid NPCs Getting Stuck: Moved some benches in the pentagonal level to prevent NPCs from getting stuck.
Changed files in this update