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Update notes via Steam Community

Patch Notes - The Prison

Improvements

  • Pentagonal Level Navigation Mesh Build: Improved the navigation mesh in the pentagonal level for better NPC pathfinding.

  • Balance in Pentagonal Enemies: Adjusted the balance of enemies in the pentagonal level.

  • Localization Fixes: Updated and corrected localizations for better text translations and display.

  • Pentagonal Level Light Build: Enhanced lighting in the pentagonal level.

  • Added Some Small Groups to Pentagonal Level: Added small groups of enemies to the pentagonal level.

  • More NPCs (Figurants) in Pentagonal Cell Spaces: Added more figurant NPCs to the pentagonal level cells.

  • Bring Back NPCs After Combat if Not Dead: NPCs that survive combat will return to their original positions.

  • Combat Weapon Selection Improvements: Improved weapon selection during combat.

  • Added New Group of Enemies Feature to Fields Level: Added a new feature that groups enemies in the Fields level.

  • Pentagonal Level Navigation Mesh Update: Updated the navigation mesh in the pentagonal level.

  • Loundry Typo Fix + Mainyard to Sportyard Decal Added: Fixed a typo in Laundry and added the Mainyard to Sportyard decal.

  • Localization Update: Made updates to localizations.

  • CharacterNameWidgetComponent Slight Optimization: Slightly optimized the CharacterNameWidget component.

  • Figurant Animations: Improved figurant animations.

Bug Fixes

  • Typos Fixed: Corrected various typographical errors.

  • Small Adjustment: Made small general adjustments.

  • Cleanup: Performed general code cleanup.

  • Fixed Quest Mark Error: Fixed an issue where several concurrent objectives would hide other objectives' marks.

  • Moved Some Pentagonal Benches to Avoid NPCs Getting Stuck: Moved some benches in the pentagonal level to prevent NPCs from getting stuck.

Windows Depot 1889921
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