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Update notes via forums.playdeadlock.com
  • Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)

  • Server performance improvements

  • New categories added to builds are now wider by default

  • Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature

  • Viscous: Added a directional arrow particle effect to Goo Ball for Viscous

  • Viscous: Added additional particles while using Goo Ball

  • Viscous: Fixed hit detection on Puddle Punch and Goo Ball

  • Viscous: Fixed Puddle Punch having 2x the range of the tooltip.

  • Viscous: Fixed Puddle Punch being able to target behind puddle

  • Viscous: Fixed Puddle Punch using Guardians as a surface to punch from

  • Viscous: Puddle Punch Range reduced from 70m to 60m

  • Viscous: Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.

  • Viscous: Splatter Cooldown from 18s to 20s

  • Viscous: Splatter Base Damage from 120 to 110

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Windows Depot 1422452
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