Improvement
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Changed rock textures in the arid desert.
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The crypt area in the far north loads faster and runs better (I go from 30 FPS on average, to 55 FPS on ultra with all the graphic options and 4k screens).
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The item enhancement vendor sells stat changes.
Balance
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Ranged elves only make 1 sphere, with +100% damage, instead of 3.
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The boss for the resistance test has a reduction of damage received of 99% if he loses 5% of life.
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Chaotic Orbit has a maximum time of 8 seconds.
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Mana Siphon (Arcanist), damage +50%
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Lightning Incarnation (Sorcerer), damage +50%
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Wind Attraction (Forester) does damage.
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Morbid Dance (Masochist) damage +100%
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Energy Beam (Paladin) damage +200%
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Storm of Laziness (Cleric) damage +50%.
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Blessing of the Dead: bonus damage +50%.
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Demonic Blessing: bonus damage -25%, life cost +100%.
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Gems of epic rarity and above no longer grant additional statistics regarding resources and resource gain per second.
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The equipment power that allows you to deal damage based on your current number of health has damage divided by 3.
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Honor Point rewards no longer take into account the player's level, which is an advantage if you were doing Challenge Tower content before level 100.
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Item rewards are base rarity “rare” instead of common.
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Item rewards are at least 1, regardless of your performance.
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Item rewards no longer take difficulty level into account for quantity, only rarity will be influenced by difficulty level.
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Honor point rewards have been changed: (The numbers below are the base values, without taking difficulty level bonus into account.):
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Level 1 Arena Boss: 400 instead of 100.
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Level 2 Arena Boss: 700 instead of 200.
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Level 3 Arena Boss: 1125 instead of 400.
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Level 4 Arena Boss: 1500 instead of 800.
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Level 5 Arena Boss: 2000 instead of 1600.
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Resistance Boss: Gives 2400 maximum, instead of 50,000.
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Monster Wave: Gives 400 instead of 100.
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Boss Dungeon: Gives 1200 instead of 100.
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Monster Dungeon: Gives 800 instead of 100.
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The mannequin gives you a maximum of 2,000 instead of 20,000, and 2500 if you kill it.
Bug fix
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Lights have been adjusted on several dungeons that were too dark.
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Black Hole stuns people in the area while the effect is active, instead stuns them for an additional 6 seconds after the effect ends in addition to during the effect.
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The number of Ortharion fragments on the class talent interface now shows the correct maximum number currently present (i.e. 111 instead of 216).
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The number of talents currently collected is correctly charged if you have collected them with the guild upgrade interface, avoiding being in the negatives.
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Enchanted Mountain Dungeon, the boss spawn area is correctly indicated.
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The runic letters on the local map of each region are indicated in the correct place.
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Several enemies (usually epic or legendary bosses) no longer have an arrow icon visible on the map.
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Fixed the bosses on the crypts of the far north and the legendary boss of the arid desert.
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Talents that grant +X% damage correctly grant damage when only 1 point is put into the talent.
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Talents that grant +X% damage based on a certain stat correctly grant bonus damage, such as talent 3826 for the arcanist with increased damage for the arcane familiar skill based on your current mana.
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Talents that change projectiles from single target to explosive, change the skill from single target category to area damage (talent 2646 mage for example), correctly applying the desired damage bonuses.
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It is no longer possible to put runic power on equipment other than necklace, chest, helmet.
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The equipment power that allows you to do damage based on your maximum life no longer takes into account the life bonus.
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Auras no longer have a bug to kill enemies, sometimes slowing down the game after a certain time.
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The dummy no longer updates at the end of the time, allowing you to have the normal rewards and to see the last damage attempt made.
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The monster waves stop during the challenge tower if you are dead.
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The button to collect the rewards from the challenge tower is no longer directly visible when you perform several events in a row.
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The damage texts are no longer destroyed under certain conditions, which could create slowdowns, or even make the game unplayable, because you were no longer doing damage.
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The battle banner correctly earns the damage bonus for you, it is not quite an aura yet, I plan to make a next update on 0.4 which will put order in all these aura systems, buff on yourself or on allies, area buff, talent and equipment which allows to make changes in this direction.
Changed files in this update