New:
- New alternating Daily challenge submodes that only appear in full version of game:
- Timed mode added to Daily challenge rotation:
- Each room is time based - Kill as many enemies as you can
- *Timed mode will eventually be added as its own mode accessible outside of daily challenge
- Each room is time based - Kill as many enemies as you can
- Survivor mode added to Daily challenge rotation
- 1 large room with higher enemy density and intensity
- Survive for 30 minutes
- Gold auto drops every [x] kill
- Merchants periodically appear
- *Survivor mode will eventually be added as its own mode accessible outside of daily challenge
- 1 large room with higher enemy density and intensity
- Added more summoning choices:
- Summon Green Skeleton Archer special ability
- Summon Green Skeleton Rogue weapon
- Summon Green Skeleton Mage weapon
- Summon Green Skeleton Defender weapon
- Summon Green Skeleton Warrior weapon
- Summon Green Skeleton Archer special ability
Changes:
- Necromancer starting ability changed to Summon Green Skeleton Archer
- Necromancer starting weapon changed to Summon Green Skeleton Warrior
- Experience gained from killed elite enemies increased by 1000%
Visuals:
- Added facial expression animations to most summons
Fixes:
- Fixed a culture system issue where Turkish users were getting incorrect translations across all languages due to system unicode font issue with ‘i’
- Fixed an issue that was incorrectly showing Dash Flame Trails modifier value
- Fixed an issue that was not adding shock debuff damage to weapon damage tally screen
- Fixed an issue that was not adding bleed debuff damage to weapon damage tally screen
- Fixed an issue that was preventing game over flow from working as intended due to burn debuff errors
- Fixed an issue with ThunderBolt Staff staying locked on to a target even after target is out of attack range
- Fixed an issue that was allowing players to join during loading screen right after character selection
Changed files in this update