V0.10.0
New:
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New alternating Daily challenge submodes that only appear in full version of game:
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Timed mode added to Daily challenge rotation:
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Each room is time based - Kill as many enemies as you can
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*Timed mode will eventually be added as its own mode accessible outside of daily challenge
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Survivor mode added to Daily challenge rotation
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1 large room with higher enemy density and intensity
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Survive for 30 minutes
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Gold auto drops every [x] kill
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Merchants periodically appear
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*Survivor mode will eventually be added as its own mode accessible outside of daily challenge
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Added more summoning choices:
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Summon Green Skeleton Archer special ability
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Summon Green Skeleton Rogue weapon
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Summon Green Skeleton Mage weapon
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Summon Green Skeleton Defender weapon
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Summon Green Skeleton Warrior weapon
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Changes:
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Necromancer starting ability changed to Summon Green Skeleton Archer
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Necromancer starting weapon changed to Summon Green Skeleton Warrior
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Experience gained from killed elite enemies increased by 1000%
Visuals:
- Added facial expression animations to most summons
Fixes:
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Fixed a culture system issue where Turkish users were getting incorrect translations across all languages due to system unicode font issue with ‘i’
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Fixed an issue that was incorrectly showing Dash Flame Trails modifier value
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Fixed an issue that was not adding shock debuff damage to weapon damage tally screen
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Fixed an issue that was not adding bleed debuff damage to weapon damage tally screen
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Fixed an issue that was preventing game over flow from working as intended due to burn debuff errors
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Fixed an issue with ThunderBolt Staff staying locked on to a target even after target is out of attack range
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Fixed an issue that was allowing players to join during loading screen right after character selection
Changed files in this update