This update concentrates mostly on updating and adding some graphics, and the addition of two new rooms, the Blood and Bone room, and the Battle room. I've gotten some feedback that the game is too easy and doesn't get harder on later floors, and that also there are only two bosses. They are absolutely correct! I've been thinking on what new bosses to add in as well as ways to make the game scale in difficulty, so that you will be challenged more on later floors. For starters, you will take a full heart of damage from B5 onwards (the first water floor), but there will be more things to come on that front in the future.
Speaking of the future, I've been thinking more and more about making a roadmap for you all to see what is planned for future builds. It'll be flexible to a point, that way if I'm hearing a lot from people that they want to see certain things, I can look into incorporating them.
Without further adieu, here are the changes and bug fixes:
Changes
- Blood & Bone rooms have been added. They have spiked doors that hurt you when you enter and leave them. They contain item pickups and the spikes can be destroyed with Spike Breaker armor. Currently spawns every odd numbered floor.
- Battle rooms have been added. They have monster spawners and an item inside. Currently spawns every even numbered floor.
- Added new doors and updated room palettes for blacksmith, shop and treasure rooms.
- Added fairy room/demon remon spawn chance stats. They are set to 0% for the time being.
- Giant statues have been added to the earth and air floor central rooms.
- Reduce the likelihood of some passive/active items to spawn more than once in the same run.
- Updated Astral room mini-map icon.
- Updated character select screen to show the weapon each character starts with. Rounded rectangles now border the weapon and active item.
- Updated character stats to use colors.
- From floor B5 onward, you will now take one full heart of damage per attack.
Fixes
- Fixed a bug where touching more than one downstairs tile at the same time would result in the player moving down multiple floors.
- Fixed a bug where Crystal Room progress is now correctly saved and loaded between runs. Dropping off a gemstone in the crystal room will update this progress.
- Fixed a bug where the Astral room's background was being palette swapped.
Thanks for reading and have a great day!
- Elias
Changed files in this update