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Update notes via Steam Community

Words can't describe our excitement to introduce you to the latest slew of improvements. This patch is a huge milestone for the dev team - it includes combat improvements such as a complete redesign of the parry system and charging heavy attacks which add crucial fluidity to combat, UI improvements and Controller Overhauls along with a huge amount of fixes, rebalances, and additional loot. Lore expansions and special Shaders have been introduced as well to enhance exploration and deliver a more intriguing than ever journey through the Omnistructure.

  • New "Relocation" UI:

    • Interacting with a homunculus now opens a new full-screen UI, allowing relocation to any previously visited homunculus.
    • You can now rest at the current homunculus from this menu to respawn enemies and refill your health and flux.
    • Each zone now has its own lore.
  • Settings UI Overhaul:

    • Settings have been reorganized into further categories and given a full-screen overview.
    • Keybinds and button mappings are now easier to navigate.
    • Added a lootable post-process that can be activated from the settings menu. These appear as red loot across all maps.
    • Added several new loading screen tooltips.
  • Inventory UI Overhaul:

    • Newly obtained items are now marked with an icon until inspected by the player.
    • Backpack and Equipment have been separated into their own tabs.
    • Crafting materials are no longer inventory items but are now under a separate system. Access the Crafting UI for details.
    • Reduced the number of crafting materials from 33 to 9.
    • Removed videos from weapon ability inspections; they now switch display in the item overview.
    • Two-handed weapons will now always be placed in the right hand in the UI and will also occupy the left-hand slot.
    • Lore pages are no longer inventory items.
    • Added a new "Data Logs" tab containing previously obtained lore pages and new logs with additional world lore.
    • Current location and coordinates are now always visible from any menu in the Inventory UI.
    • New Perk icons!
    • Added 4 additional belt slots.
    • Added another 4 belt slots for special items, which are set by the game and accessible by holding the interact action in both Type A and Type B setups:
      • Mobius Blade: Use this to respawn.
      • Scanner: Scan the surroundings to highlight certain interactables, display current objective markers, and uncover hidden secrets.
      • Relocating Device: Use this to teleport to Blok6147.
      • Homunculus Mirage and Homunculus Mirage Husk: Your personal checkpoint, previously accessed by holding the interact action.

  • Handler UI Overhaul:

    • The Handler now displays only currently equipped items by default.
    • Equipped items now have an additional icon in the top left corner.
    • Updated the "Tutorial" icon in the Handler UI.
  • Controller and Keyboard New Button Mappings:

    • Switching to this patch will reset your keybinds.
    • Added an option to unbind the currently hovered action.
    • Added a toggle to sprint option.
    • Crouch is no longer necessary to progress on certain maps; unbinding it in favor of the sprint toggle is recommended.
    • Removed all presets and replaced them with Type A and Type B mapping styles.
    • Each mapping style has its own HUD. Selecting one changes the HUD outline.
    • Type A Mapping Style:
      • Uses a modifier button, allowing use of all 8 belt slots and all 4 abilities without scrolling.
      • Quickly select the current arrow type while aiming with the bow.
    • Type B Mapping Style:
      • Cycles through items and abilities to select them, then press the dedicated button to use them.
      • Holding each cycle action will now select the first item/ability in that selection.
    • Quick Wheel has been moved under Type B mapping style.
      • Quick Wheel no longer slows time but allows movement while active.
    • With the bow equipped, heavy attack will now cycle arrows.
    • Swimming and Climbing actions can be bound separately.
    • Modifier Action is now limited to predetermined actions.
  • Combat Adjustments:

    • Removed parry and perfect parry.
    • Introduced perfect block and counterattack.
    • Some damage now passes through blocks (10%-25%, depending on weapon type and its mark).
    • Stamina consumption remains unchanged.
    • Yellow attacks still break guard.
    • Perfect Block consumes half the stamina of a regular block and no damage passes through it.
    • Perfect Block will interrupt most enemy attacks and stagger them (excluding yellow attacks and giant enemies).
    • Bosses have different perfect block resistance:
      • The number of perfect blocks required before a stun animation plays varies between bosses.
    • Perfect Block will ignore all yellow attack damage.
    • Red attacks cannot be blocked or perfect blocked.
    • Shields have longer Perfect Block timings.
    • Arrows and physical projectiles can be perfect blocked to reflect them back at the enemy.
  • New Features:

    • Introduced charged heavy attacks:
      • Default damage is 125% of weapon damage.
      • Fully charged heavy attacks perform 175% of weapon damage.
      • After a Perfect Block, pressing heavy attack will perform an instant fully charged heavy attack with a guaranteed critical hit, consuming only 5 stamina and executable even with no stamina.
    • New abilities for Longbow, Ratagan Saber, Evolved Staff, Mechanomad Staff, and Halberd.
    • Several weapons and characters, including the protagonist and Konrad the Traitor, received updated models.
    • Konrad the Traitor now has a new soundtrack and several VFX and SFX upgrades.
    • Improved Nurgei the Blademaster's FX.
    • Improved Nurgei the Blademaster's animations.
    • Improved Plagued Nemesis animations.
    • Three new enemy types across several maps.
    • Several enemies received updated models.
    • New medium armor set available in the monastery, with alternative pieces found elsewhere.
    • Added a red glow to enemy attacks that cannot be blocked, requiring the player to avoid, jump over, or roll through them.
    • Enemies now dissolve upon death.
    • A new splash screen has been added.
    • Photosensitivity and autosave warnings are now displayed at the game start.
    • Metal Arrow Pack and Piercing Arrow Pack added:
      • These consumables add 9 arrows directly to your quiver.

Balancing:

  • Great weapons animations have been slightly sped up.
  • Archangelos passives have been slightly nerfed.
  • Added stronger windup animations to most faster enemies.
  • Enemies can now parry the player only while in a blocking stance.
  • Underwater enemies in the Deluge now have smaller health bars, allowing players to survive the encounter at lower levels.

Fixes:

  • Fixed several enemies spawning in incorrect locations across the maps.
  • Fixed giant red laser robots sometimes walking in circles in Upper Blocks.
  • Fixed halberd showing damage numbers in reverse order.
  • Fixed visual bug in the Handler UI where embedded crystals were not properly displayed.
  • Fixed unequipped belt items being automatically re-added the next time they are looted.
  • Fixed being unable to unaim with a staff while crouching.
  • Fixed the player being stuck in aiming position if inventory was accessed without releasing aim.
  • Fixed Homunculus Mirage sometimes being placed in walls or underground.
  • Fixed level transition being triggered if jumping into an empty elevator shaft.
  • Fixed "Continue" button remaining active after deleting all player saves.
  • Fixed "Anomalous Collector" achievement not triggering beyond 8/12 progress.
  • Fixed triggering both inventory and pause menu simultaneously if both buttons were pressed at the same time.
  • Fixed "Bloodthirst" ability being marked as active.
  • Fixed oxygen bar remaining on screen during recalibration sequences.
  • Fixed sliding animations on the ground while rolling after being slammed by enemies.
  • Inventory now properly auto-closes if the player receives any damage while in the inventory.
  • Nurgei the Blademaster's thunderstorm no longer persists if he is killed while airborne.
  • Fixed bows not bending while drawing.
  • Fixed missing subtitles in certain cutscenes.
  • Fixed a memory leak caused by quickly switching between backpack sorting options.
Windows Bleak Faith: Forsaken Content Depot 1173221
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