-Added controller support
-UI
-Completely reworked code logic
-Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity
-Added indicators for random encounters, reward drops, etc.
-Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1
-New loading screen
-Updated most visual graphics
-Game mode changes
-Changed from 20 minutes map selection session to run based, similar to a regular roguelike
-Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns
-Level 4 consists of 3 separate maps of 3 minute sessions
-Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening
-Added Shrines to random encounters, mostly base stat rewards for now, will expand upon
-Moved Merchant to random encounters, he no longer disappears on a timer, added potion and coffee to shop options
-Complete rebalance of most stats in the game, including character and monster(normal, elite and bosses) base stats, monster behavior, all passives, relics, weapons, tag set effects, etc.
-Visuals
-Reworked background elements for the title screen
-Adjusted map layouts, added destructible environmental objects
-Added monster remains
-Adjusted hit effect visuals
-Added subtle screen shakes to various actions
-Added sound and visuals for all character movement/dashes
-Adjusted exp node visuals and added sounds upon pickup
-Color adjustments, the game should now feel brighter and more saturated
-Other additions
-Mage tower map(level 4)
-20 new normal monsters
-3 new red elite/mini boss monsters
-1 new boss monster
-23 new general passives
-19 new special passives associated with Shrine encounters
-9 new relics
-unlockable weapons from the previous version of the game has been added to the common drop table.
Major update note August 5th, 2024
Update notes via Steam Community
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