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Update notes via Steam Community

New function: Subordinate territory management function: appoint governors or enfeoff nobles
New function: Governors manage subordinate territories
New function: Earls manage subordinate territories
New function: Winning or losing each battle will affect the loyalty of the earls in the subordinate territories
New function: Marrying with subordinate territories can increase loyalty
New function: Hide threat tags on the throne and add policy tags
New function: The nobles' "loyalty", "wisdom", "bravery", and "cowardice" characteristics take effect
New function: Detailed display of factors that change the nobles' attribute values
New function: When there is no lord, foreign affairs cannot be performed
New function: After the war, each soldier records the number of enemies killed, and can automatically reward soldiers every year to improve loyalty
Value adjustment: After the altar is used, the next cost will increase by 20% of the initial cost
Value adjustment: Cat people fishing and sheep people herding are not only naturally more efficient, but also have the same production increase BUFF as educated dwarves
Value adjustment: After the population exceeds 300, if there is no bed for a year, the residents will leave the territory
Value adjustment: The magic miracle "Soul Flying" is invalid for knights, lords, and wizards
Value adjustment: As a prophet, the three-eyed man doubles the speed of believers' faith increase
Value adjustment: Increased taxes on ports and castles
BUG: When the cell interface is opened, the default tab highlights the wrong display problem
BUG: In the map editor, each time the ancient tomb is moved, the treasure in the cemetery increases
BUG: The problem of God mode switch not being recorded in the archive
Hint: When God mode is turned on, the description of this function is displayed

Changed depots in playtest branch

View more data in app history for build 15262909
Windows 64-bit Depot 1455911
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