This update also fixes a number of bugs, adds French translation and more. Here's the full changelog:
- Removed old wall section prefabs
- French translation (partial, dialog texts still missing)
- Wayposts now create paths to connect to the nearest existing path
- Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
- Increased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
- Fixed: Work summary now scrolls when there are too many projects for the view size
- Fixed: Walls should now again be enabled correctly in the tutorial mission
- Fixed: Text bug (smelter/smithy mixed) in the Krobory Story mission
- Fixed: Steward sent back to school to learn counting (damaged/destroyed numbers should now be correct)
- Fixed: Kroburg story no longer launches the intro dialog and quest when you load a save game
- Updated Unity engine and packages used
Changed files in this update