Test Build 7:
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!What Is Version 2?
Click the link below for a roadmap and info on Version 2:
https://store.steampowered.com/news/app/1900020/view/4147323864458114135
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Version 2's AI:
The most time-intensive goal for Version 2 is completed! There are still a few small things left to add and tweak for the AI, but the most important parts of them are finished. This test build features an endless sandbox mission of 20 vs 20 bots. In addition to the mission and AI, Test 7 also features a suppression and health system for the player.
If you missed any of the progress updates posted over the last two months, here's a quick rundown:
Ragdolls
Detection + Target Estimation
- If they don't see an enemy directly, they move and attack based on their target's last known position
- If the bot hasn't seen their enemy in a while, they will start to estimate their enemy's location every few seconds. The estimate uses info like the cover near the last position and the navmesh data for its area to make a more accurate guess.
(Navmesh is used for AI pathfinding, so it's basically the bot's way of surveying the terrain and layout of the environment and how their enemy might move along it)
Audio by Distance
Suppression + Damage System (Player)
(Info in pinned comment)
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The next test build will focus on revising the player movement system to make it more engaging and immersive. More info will be shared soon.
If you find any bugs, have any suggestions, or want to just share your opinion, do so in the comments of this post or through any of the links below. I look forward to seeing them, thanks and good luck!
Discord
Subreddit
-Camden
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If you'd like to participate in this test build, follow the directions below:
Changed depots in test_build branch