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Bounty Hunters event is now live with new rewards.
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Contracts now have their own hand space always located to the right of your cards' hand space, they no longer count as cards and a max of 4 can be held.
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Characters no longer have an inherent +1 extra hand size in BH.
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Removed BH version of Scrambled Eve as it was no longer necessary.
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Passing a quest location while having duplicates of the same quest contract now only grants one item instead of as many copies as contracts.
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Mirages! The bounty locations and shops no longer use the Location Shuffle event to reset. Instead, they stay around until certain conditions are met. A new Mirage effect is always marked on a random panel. Once a location or shop is used up, a new one will instantly spawn on this panel marked with Mirage, and a new Mirage will spawn.
Locations will be used up once its bounty target is defeated.
Shops will turn dark 7 turns after appearing, and that means that after the next visit they will despawn. In addition, shops will be immediately used up once they run out of stock.
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New PVP bounty system added, enabling an alternative fame-gathering path. This adds public PVP bounties, which can be seen on the new Bounty Board by hovering over the top edge of the screen, and private PVP bounties, which can be acquired from Homes if you hold the Assassin’s Badge.
When you challenge and KO someone who isn’t on the Bounty Board, a public bounty for your head goes up onto the Bounty Board, and you gain the Assassin's Badge inventory item, which enables you to acquire PVP bounties from Homes.
While holding the Assassin’s Badge, private bounties you procure on others reward 4 fame and goes up by 1 per completed bounty. The badge also grants an additional round of battle when challenging other players, making hunting down lively prey for contracts that much easier!
Any player can defeat someone on the Bounty Board to be rewarded with the Fame count as described on the bounty on their head, which will remove them from the Bounty Board and make them lose their Assassin’s Badge and any private bounties they held. The bounty amount for players on the Bounty Board starts at a reward of 2 and goes up by 1 for every player they challenge and KO, up to a maximum of 9.
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"Wanted" card has been integrated into this system, and now places a PVP bounty on the player that steps on it, on top of the original effect.
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Added a Norma Board system which lets you choose a permanent gain on achieving your Norma.
These are presented at random for the player to pick, and will not appear again
These gains vary from statistical boosts to cost cuts, etc.
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Improved Inventory! The inventory graphics have been improved! In addition, any players' inventory can be viewed any time by clicking on the new icon on their character plate. Some items can now be used from this menu during your turn. This change removes the earlier Inventory button during Standby.
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Added two new Invaders, alongside a lobby option to choose a specific Invader for your game or Random Invader.
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Curses! Invaders now have a new ability to apply Curse to contracts! This works similarly to Harbinger's Doom, but instead of targeting a player with the threat of a KO, they mark a contract held in the player's hand. Once the timer on it reaches 0, the contract is removed. The Curse can be removed just like Doom.
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Doom and Curse can now be healed off by visiting an Inn. In addition, Elixir is now a consumable which can be stored and used at any time to fully heal and cure Doom and Curse.
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Invaders now drop a special inventory item when defeated, which grants a passive effect.
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The Harbinger changes:
Harbinger's Doom adjusted:
Targeting now considers other players in proportion to how far away they are from the lead player in fame; you will not be targeted if your fame is lower by 7 or more than the lead player.
Harbinger has a 30% chance when he uses his ability to use Curse instead of Doom.
Units who dealt damage to The Harbinger no longer gain Fearless Hunter.
Drops Dauntless Shield: Reduces all incoming battle damage by 1.
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New Invader: The Lost Rogue
Stats: 12 HP, 0/0/+2
Cannot be damaged or KO'd outside of battle, challenges other units when passing by them, and can perform Critical Hits at a 25% chance. Critical Hits double the offense roll.
Every 5 turns, marks 3 panels at random and skips turn to then jump on and slice in a 1-panel AoE (3x3) distance to deal 2 damage and apply Curse.
Drops Rogue's Twin Blades: Allows you to perform critical hits at a 20% rate.
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Returning Invader: Dark Chocolate Mousse
Stats: 7 HP, -1/-1/-1
Cannot be damaged or KO'd outside of battle. If the opponent is defeated in battle, steal 1 fame, gain a stack of Star Eater and heal 1 HP if not Awakened. Give 2 fame + stolen fame when KO'd. After battle, warp to a random panel.
Drops Dark Chocolate Star: Grants 3 stars for each point of damage dealt in battle and enemies lose 3 stars for each point of damage received in battle.
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New NPC: Shady Merchant
Can sell items to players, immune to events and card effects.
Appears when a player reaches Norma 4.
Runs the Black Market, hosting a plethora of powerful but expensive items; you may only buy one Black Market item in a game.
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New Black Market items:
Cursed Sword
Cursed Battle Axe
Cursed Bounty
Cursed Syrup
Purple Bean Ice Cream
Enhanced Gale Shoes
Master Summoner
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New items, all sold by the Alchemist:
Precision Goggles (25 cost): passive upgrade that enables you to throw items 3 panels further
Poison Blaster, Venom Blaster, and Corrosion Blaster (30/45/60 cost): can be thrown as a projectile to poison players caught in the blast radius, making them take 1/1/2 damage at the start of their turn for 2/3/3 turns
Sparkle Bomb (60 cost): usable card that reverses the field pathing for 2 chapters
Bakery sweets that grant ATK/DEF/EVD are now inventory items instead of activating upon purchase, can be used from the inventory during standby. Duration changed from 3 chapters to next 2 battles.
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Shield items have been adjusted; Wooden/Iron/Mithril now reduce damage by 1/1/2 (previously 1/2/3), last for 2/4/4 hits (previously 2/4/6), and do not expire after 1 battle.
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Leather Boots now gives unconditional +2 MOV.
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Gale Shoes adjusted: +2 MOV, and an additional +1 if holding 2 or less contracts
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Price changes:
Cookie, Candy, Ice Cream: 20 -> 30
Muffin, Caramel, Sorbet: 50 -> 60
Pastry, Chocolate, Gelato: 80 -> 90
Wooden Shield: 15 -> 20
Iron Shield: 30 -> 45
Mithril Shield: 45 -> 70
Spiked Shield: 60 -> 70
Potion of Vitality: 30 -> 25
Phoenix Essence: 50 -> 40
Slimebomb: 50 -> 30
Lure: 75 -> 45
Teleportation Potion: 130 -> 100
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Smoke of the Lost Memories removed.
The effect of Smoke of the Lost Memories has been moved to a turn action button, thus is able to be done anytime the circumstances are fitting and not needing the card for battling a bounty again (and thus, Smoke of the Lost Memories has been removed).
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Adjusted shop costs for each character now appear under the unit card in Bounty Hunt games. With this, a new system has been put in place to allow some characters to have adjusted shop costs not solely based on stats. Currently, only Nath and Watty are being changed in this way.
Nath: -25% -> +35%
Watty: -65% -> +20%
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Added new contract catch-up mechanic where everyone who is at least 2 levels behind the lead receives a contract when the lead levels up.
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Stopping on a Home panel in BH mode now gives the player stars equal to their number of Wins.
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Invaders will now appear whenever a player reaches Norma 3.
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Fish-a-Fish now grants Fame instead of Wins in Bounty Hunt.
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Guardian, Aurora, and the Lost Rogue have speech bubbles (unvoiced).
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Guardian no longer holds cards.
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Card sale prices are hidden if you cannot see your cards.
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When the invader spawns, their theme is unable to be changed for 2 minutes.
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Invaders will now grant Fame to summoners if defeated by a summon
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Added new battle backgrounds for newer quest locations.
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Adjusted description of quest items to include the name of the quest giver
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Cards for BH bounty monsters, invaders, and Moss Golem are now unlockable by defeating them once
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Added a new tab for Bounty Hunt in the Guide
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Lobby settings have been reworked. Speed, Timer, and Skip CPU-only Events are now accessed through the pencil icon.
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Fixed the "Ready" button being highlighted when checking daily challenges in deckbuilding screen.
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Fixed being able to click a unit under a stock effect plate enabling that unit's own plate being brought up after.
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Fixed Cook's taunt preview for poses 2 and 4 displaying lower than intended.
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Fixed QP's wizard hat costume clipping out of the taunt box.
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Fixed units being clickable while in the Bounty Hunt inventory menu.
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Fixed cards near player icons being hoverable while a stock effect plate is opened.
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Fixed Evil Spy Work - Execution going into the discard pile after transforming into Waruda Machine, Blast Off.
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Fixed Sweet Guardian pulling cards from the discard pile.
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Fixed Dangerous Pudding triggering Sweet creator's passive-corresponding voice lines at time of placement.
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Fixed transparent accessories and sprites causing drawing issues in taunts and corner plates.
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Fixed Tomomo (Sweet Eater) using voice lines for using an enemy hyper when using Magical Revenge in Co-op Mode.
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Updated Iru's unit card description to specify that Iru deals the damage.
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Adventurer's Radar flavor text now correctly refers to the Blacksmith.
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Bunny Ears are no longer a hidden cosmetic.
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Fixed more than 1 of the same contract being offered within the same Home panel selection.
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Added a display of the awarded fame count to Quest contracts.
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Added clarification on effect stacking to descriptions of -REC Alchemist items.
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Fixed game lock when checking daily challenges just as your lobby moved to the decking phase.
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Fixed CPU customization tab being highlighted in select-role menu.
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Fixed BGM Priorities: Invader theme now takes precedence over Live Mode; fixed Tomomo (Sweet Eater) playing the Casual theme when KOing Cuties during Live Mode; Co-op chapter 40 boss theme now takes precedence over everything else.
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Piyopiyo Procession no longer works on non-player units.
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Fixed Harbinger not getting Soul Eater stacks or healing when defeating non-player units like Chef.
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Fixed "My bodyguard may be clumsy…." achievement not procuring.
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Fixed QPD overhealing from holding Portable Pudding in BH mode.
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Fixed the Harbinger being able to be instant-KO'd by Gamble and Magical Inferno.
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Fixed game crash when trying to type a unicode emoji character in the chat.
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Fixed case in which the default cardbacks are wiped if the savefile has none.
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Fixed idle timer rendering behind held cards.
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Fixed in-battle effect messages (HEAL, MISS, etc.) being rendered behind the battle UI.
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Fixed Sweet Maker’s hyper animation being rendered behind the battle UI.
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Fixed Mousse intruding in on the Bounty Hunters starting cutscene.
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Fixed Blacksmith cards not reflecting modded card names.
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Removed Level 10 Shop upgrade that spawns an additional shop.
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Fixed White Winter, Clover, Star Circuit, and Training Program not being unlocked by default on new saves.
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Numerous cosmetic fixes.
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Minor text fixes.
Extra notes