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Update notes via Steam Community
Hi everyone!
This is an interim update, there are many things that are fixed or added that couldn't wait. Aside from a couple of maps, the story and side quests, everything that I wanted to put in the game, was added. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube!



  • When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
  • You may find some holes or mispelling in the translations, simply report them so I can fix them
  • Sometimes, the game over screen might take a couple of seconds more to pop up.
  • The player might still see a glimp of the old map when loading the new one.




  • Visual Update to the HP Bar of the characters // Character's Faces // Aelysa Menu Bust // Aelysa Battle Bust // Amethyst Menu Bust // Characters Small Faces in the menù // Undeground Prison Battleback // Title Busts // Underground Tunnels map // Encyclopedia Icon // Fast Travel images // improved all character's battlers
  • Visual Update to the Royal Mirage (Outskirt) map that was united with the Horse Racing map
  • Added new Fast Travel Images and improved the old ones
  • Reworked Koine's sea water again, bringing it to it's final form
  • Finished the Steam Banner with all the characters being on it
  • Added a new map: Lapicidae Cave
  • Added three new enemies
  • Added Mimics Chests
  • Added an exclusive transition effect to the Boss Fights
  • Added Final Words for all characters
  • Reworked the weather effects and the weather images
  • Reworked, improved and updated the quests
  • Added more NPCs around the maps with more variety
  • Revamped Ardennes Map Improving the visual and the collissions
  • Added the shop reward for Captain Jack substory with a branch in Silika
  • Added more shops in Silika's market with a Secret shop
  • Major rework to Enemies, the Shadows in battle were re-adjusted, and added to all enemies,Breath, Motion, Damage, Float effects were added, the positions of enemies groups were re-adjusted, enemies tactics were re-adjusted because they didn't do what they were supposed to, in the Overworld some enemies were repositioned, the Shadows and the chasing movement in the Overworld, was re-adjusted,
  • Added a new Fishing variation, the old one went to the casinò, a special type of fish "Golden Fish" can only be fished there.
  • Kept to date Game info, Changelog and Credits
  • Improved the tutorial with more enemies and the Jump QTE saying the wrong old button
  • Removed the Light effects from Adoette that looked like enemies
  • Nerfed Focus and Blade Rush, using them could defeat enemies easily.
  • Added the "Call Henchmen" ability to the Sabsa Boss Fight a similar ability "Healing Call" to ally Sabsa
  • Added more structure to the meditate and rest option at the falòs
  • Added Undeground Prison chests
  • Fixed the position of the Gold and Location texts in the game menù
  • Added a new Shop inside the Royal Mirage Casinò
  • Improved Layout Status in the main menù
  • Since keeping the Shift button gave problems, the Charge QTE was removed, the attacks now can only be avoidedby pressing Shift at the right moment.
  • Reworked all day/night hours effect such as dawn, dusk etc.
  • Made the mandatory random battle in the forest more difficult
  • Improved the collissions in the Repulus Church map, making it more viable
  • Reworked Ark Kade and Sabsa Boss Fight since it was too easy
  • Reworked Silika's NPCs to move more around the town to make it feel more alive
  • Gave more variety to the movement speed of enemies in the overworld.
  • Added Story related side quests failure. When Players take the route that brings to Koìnè's destruction, the side quests not completed, will count as failed.
  • If not completed in time, The Travelling Doll Side quest won't differentiate the main story
  • if not completed in time, The Fractured Families quests will also count as failed.




  • Seven New Enemies
  • Three New Secondary Quests
  • One New Map
  • One New Main Story Quests
  • A New Playable Characters
  • Visual Upgrades
  • Original Soundtracks




  • Solved a bug where a character to talk to progress in the main story, didn't appear
  • Solved a bug where in the save menù there was an empty rectangle
  • Solved a bug where NPCs in The Seafarer's Haven didn't appear
  • Solved a bug where Kyslar arrives wounded in the Grappler Boss fight
  • Solved a bug where Leader's Abilities didn't get added to Frey, Kyslar and Gerald when the tutorial popped up
  • Solved a bug where a maid in the Serenity's Refuge endless runs against NPCs
  • Solved a bug where a NPC for the "Fractured Families" subquest is on water
  • Solved a bug where Players were able to go over the large trees in Adoette Forest
  • Solved a bug where to the Adoette Forest and both Serenity Arboretum falòs the light appeared during the day and not the night
  • Fixed some visual bugs to some sprites
  • Fixed some bugs with the new Fishing minigame
  • Fixed the exit in the Landoro's Cove Inn and Landoro's Delight, that brought the player to the wrong place.
  • Fixed some random enemies encounters having allowed defeats
  • Fixed enemies spawining in the wrong time frame in Adoette Forest
  • Fixed an issue with some characters not having initial equipment
  • Fixed the position of the exit between the Silika Temple and the city, that brought the player to the wrong place.
  • Fixed the market part in the Silika map, not showing the merchants
  • Fixed an issue where after the battle with Sabsa and during the cutscene, the player was teleported on trees
  • Fixed the character's busts appearing over the messages
  • Fixed Silika map not correctly loading and showing windows and shadows
  • Fixed visual bugs on some maps
  • Fixed an issue where once the player trigger the Second Ogre Boss Fight, the game bugs out and becomes unplayable.
  • Fixed the appearing of the characters during the Broken Egguo Subquest
  • Fixed collissions errors in Royal Mirage (Casinò)
  • Fixed a rare bug that would cause the damage pop-up to appear glitched
  • Fixed an issue where once the player trigger the Aureum Boss Fight, the game bugs out and becomes unplayable.
  • Fixed the floating of enemies that don't float
  • Solved a glitch that allowed to player to go over the walls of Koìnè's restaurant
  • Removed the piano minigame due to unsolvable bugs.
  • Fixed an issue where players couldn't go to Whispering Woods from Ardennes Forest




  • Please report any issues on the game's Discord Server
  • Include a screenshot, it makes it much easier to fix!
  • Or write a post in the community tab, I make sure to check that out sometimes
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