Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia


This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone

    General

  • You can now clear your current character data / all data from the title menu
  • Hovering over enemies on the world map will show your relevant resistance next to their damage type
  • Scorch total damage now repeats per 20 stacks


    Culture / Class / Religion

  • Ihra now also gain protection on entrance
  • Brud now also heals off of Plague
  • Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
  • Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
  • Naqui now also gains 1 attune on being attacked
  • Baghatar now instead deals +5% damage per empty prayer charge
  • Reaver extra attacks now also trigger on initial attack
  • Worm first prayer now deals 300 Psychic damage to self if no enemies live
  • Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
  • Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
  • Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
  • Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
  • Yu now gains Refraction = Willpower and adds +3 to all applied effects
  • Phoenix self-damage now occurs on prayer / stand still, instead of game turn
  • Eresh now works in the path of dust


    Powers

  • Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
  • Chamakana now also triggers off of slash / pierce damage
  • Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
  • Frostpulse damage scaling increased
  • Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
  • Master Freeze no longer heals, now deals damage to all enemies with Freeze


    Prestige

  • Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
  • Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
  • Dread Legion / Grave Chant added to possible Necromancer requirements
  • Master Freeze should no longer prevent self-scorch application from Surtmir
  • Doomsayer now prevents enemies from removing Doom
  • Crowform damage now also scales *5
  • Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
  • Strijela now deals main-hand weapon damage instead of Pierce damage
  • Executioner changed to "on killing an enemy" (infinite attack combo)
  • Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
  • Surtmir should now be able to apply Scorch to self through Master Freeze
  • Arch-Lizard and Gallus armor requirements reduced
  • Death Knight now also applies Doom when allies block / shrug off


    Items

  • Xyston description changed to "a unit" stepping next to you (includes allies)
  • Emerald Helm now only heals 5% but also triggers on prayer
  • Marsh Trabea now applies Evasion instead of Poise
  • Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
  • Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
  • Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
  • Talwar given "on attack" trigger
  • Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
  • Transal Chakram now performs a hit against a random enemy whenever anything teleports
  • Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
  • Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks


    Enemies

  • Curbed the cycle scaling for max life non-guardian enemies
  • Raised the glory-reward of several early enemies
  • Added Purge to a number of enemies - removes all effects from the target on hit


Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands





Gratitude to everyone, new and old, thank you for the support
Windows English Depot 2128272
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link