
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
- General
- You can now clear your current character data / all data from the title menu
- Hovering over enemies on the world map will show your relevant resistance next to their damage type
- Scorch total damage now repeats per 20 stacks
Culture / Class / Religion
- Ihra now also gain protection on entrance
- Brud now also heals off of Plague
- Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
- Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
- Naqui now also gains 1 attune on being attacked
- Baghatar now instead deals +5% damage per empty prayer charge
- Reaver extra attacks now also trigger on initial attack
- Worm first prayer now deals 300 Psychic damage to self if no enemies live
- Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
- Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
- Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
- Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
- Yu now gains Refraction = Willpower and adds +3 to all applied effects
- Phoenix self-damage now occurs on prayer / stand still, instead of game turn
- Eresh now works in the path of dust
Powers
- Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
- Chamakana now also triggers off of slash / pierce damage
- Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
- Frostpulse damage scaling increased
- Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
- Master Freeze no longer heals, now deals damage to all enemies with Freeze
Prestige
- Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
- Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
- Dread Legion / Grave Chant added to possible Necromancer requirements
- Master Freeze should no longer prevent self-scorch application from Surtmir
- Doomsayer now prevents enemies from removing Doom
- Crowform damage now also scales *5
- Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
- Strijela now deals main-hand weapon damage instead of Pierce damage
- Executioner changed to "on killing an enemy" (infinite attack combo)
- Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
- Surtmir should now be able to apply Scorch to self through Master Freeze
- Arch-Lizard and Gallus armor requirements reduced
- Death Knight now also applies Doom when allies block / shrug off
Items
- Xyston description changed to "a unit" stepping next to you (includes allies)
- Emerald Helm now only heals 5% but also triggers on prayer
- Marsh Trabea now applies Evasion instead of Poise
- Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
- Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
- Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
- Talwar given "on attack" trigger
- Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
- Transal Chakram now performs a hit against a random enemy whenever anything teleports
- Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
- Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks
Enemies
- Curbed the cycle scaling for max life non-guardian enemies
- Raised the glory-reward of several early enemies
- Added Purge to a number of enemies - removes all effects from the target on hit
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands


Gratitude to everyone, new and old, thank you for the support
Changed files in this update