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Update notes via Steam Community

Core Gameplay


Bugfixes:

Crashes:

  • When moving the mouse out of fullscreen mode
  • During mission summary
  • When using a lightswitch in the small house
  • Incorrect character display for other players
  • Errors when rejoining the same lobby

Features:

  • New, overhauled journal implemented
  • Equipment selection via number keys (1, 2, 3, 4)
  • Ghost hunting system overhaul
  • Implementation of Laser Grid Medium
  • Game ends only when all players are dead
  • Greyed-out screen for dead players with limited interaction
  • Standardization of the term "Laser Grid"
  • Backward walking fixed
  • Increased size of safety zones
  • Introduction of "Sanity Pills"
  • Implementation of a new camera
  • Implementation of character switching
  • Implementation of mirrors
  • Implementation of crucifixes

Game World & Objects


Bugfixes:

  • Broken fuse box in small and big house
  • Motion sensor (Laser Grid Projector Medium) can't always be picked up
  • Correct EMF collider for EMF recording
  • Correct camera collider for camera recording
  • Fix stamina bar
  • Fix holder for camera images
  • Journal function to deactivate confirmed ghosts
  • Destroy ghost between scenes to prevent reuse of old instances instead of creating new ones
  • Sanity restoration fixed between rounds
  • Items must be reset to starting point
  • Laser Grid Medium collider
  • Tripod pickup
  • Tripod placement

Features:

  • Adjustment of trigger probability for Laser Grids and Motion Sensors
  • Reduction of ghost interactions

Gameplay Mechanics


Bugfixes:

  • Ghost hunt only affects the host, not clients
  • Events are only reliably played by the host, not clients
  • Ghost in the Laser Grid is white instead of green and too big
  • Laser Grid and Motion Sensor currently have no probability values, leading to frequent triggers
  • Ghost interacts too frequently
  • Equipment from the last round must be destroyed before the start of a new round
  • User Interface & Experience


Bugfixes:

  • Fix small bugs in the lobby scene
  • Ghost is constantly hunted

Features:

  • Introduction of a pre-scene as a waiting room before the game starts
  • Achievement: Connect the game to Steam
  • Key assignment to keys (1, 2, 3, 4) for equipped equipment

Additional Notes

  • Modeling: 4 new models for the character
  • Other: Adjust journal function to deactivate confirmed ghosts

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