Bug Fixes
- Fixed bug with failed boss kill/boss removal callbacks not properly exiting the boss fight and continuing the game.
- Added more navigable area for enemies to help prevent clog.
- Fixed animation issue causing player to slide off of natural left/right path when getting hit from behind.
- Fixed bug with failed auth process not initiating single player mode.
Balance Changes
- Decreased Idle Attack from 10 seconds to 7.5 seconds.
QoL
- Added body duration to settings to control how long bodies persist for before removing.
- Added resolution quality slider.
- Added kills remaining until next boss counter.
Changed files in this update