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Update notes via Steam Community

Bug Fixes

  • Fixed bug with failed boss kill/boss removal callbacks not properly exiting the boss fight and continuing the game.
  • Added more navigable area for enemies to help prevent clog.
  • Fixed animation issue causing player to slide off of natural left/right path when getting hit from behind.
  • Fixed bug with failed auth process not initiating single player mode.


Balance Changes

  • Decreased Idle Attack from 10 seconds to 7.5 seconds.


QoL

  • Added body duration to settings to control how long bodies persist for before removing.
  • Added resolution quality slider.
  • Added kills remaining until next boss counter.
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