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Update notes via Steam Community
New Features:
Introducing D-L-C Dungeons!
-New Endless Mode Where Dungeon Contents are Randomized Every 2 Hours
-Each Rotation Has 2 Types and a Boss
-Current Bosses Use New Experimental Pixelitos Only
-Dungeon Contents are Seeded and Same for All Players at Given Time
-(Game Mode Only Accessible to Players Who Have More than 3 Badges in Story Mode)

New Badge Added: Spelunker Badge
-Gained After Reaching Floor 30 in D-L-C Dungeons

Pixelito Updates:
9 New Pixelitos Have Been Added (Experimental)!
-Spectralamb
-Ewerei
-Bansheep
-Pirooette
-Waltzaby
-Tangoroo
-Slungus
-Sporeslugger
-Sluggernaut
The Following Pixelitos Have Had Their Tier Changed
-Chickash (2 -> 1)
-Frosshrew (6 -> 3)
-Polepulation (4 -> 6)
The Following Pixelitos Have Had Their Stats Changed
-Frosshrew (32,30,60 -> 32,20,50)

System Updates:
-Leaderboard Calculation Updated to Only List Distinct Users

Graphical Updates:
-New Battle Background Added: Dungeon
-Visual Indicator Added When Player Hits Wall in Story Mode

UI Updates:
-Shop TeamBar Slots Now Have Procedural Animation When Drag Swapping Between Used Slots
-Shop TeamBar Slot LevelUp-to-Swap Hover Time Window Halved

Audio Updates:
-Adjusted Some Common In-Game Sound Effect Volume/Stereo Settings

Fixed Bugs:
-Final Opponent Splash UI Is Overlapped by some UI Elements in Shop
-Certain "On Hurt" Abilities Not Triggering When Knocked Out by Opponent
-Particle Effects and Sound Effects Don't Play When Using Sprawlnut

Known Bugs:
-Some Unwanted Visual Artifacts Leftover When Shifting Slots Too Quickly
Windows Depot 2999541
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