Hey everyone!
After a summer of (trying to) relax, update 2.2 is finally ready for release. This update has added & changed the following things:
Content
Eternal mine
Contrary to its name, the Eternal rock was seemingly shattered by a powerful miner. In an attempt to replace it, the mine master started desperately searching for new mines, and he was not disappointed with his findings.
The Eternal mine is a new, fully idle mine that can be upgraded in various ways. It costs 1 Ancient shard to unlock (miners who had the Eternal rock will have it unlocked automatically). The mine can be upgraded to yield more tokens, extract more blocks, find more items and even work offline.
New items
4 New items have been added.
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Sticky bomb - Acts the same as a bomb but sticks to surfaces it touches
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Sticky dynamite - Acts the same as a dynamite but sticks to surfaces it touches
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Time orb - Use this to instantly restock the shop, geodes and start a random event
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Ancient map - Use this to instantly open a dark mine
New events
3 New events have been added
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Haunted mine (infection event)
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Asteroid struck mine (infection event)
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Ancient aura - Artifacts have an increased spawn rate
Combat changes
PvE combat has been reworked slightly.
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Enemies will now take more random routes when seeking you out. All dungeons & dark mines now have 1 enemy which can dash towards you, so be careful!
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Defeating the dungeon boss will no longer send you back to the lobby, instead it will open a random dungeon exit for you to leave through.
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Enemies can now be comboed by repeatedly attacking the same enemy (new leaderboard for highest combo)
New skills
15 New skills have been added
New achievements
7 New achievements have been added
New customization
You can now customize the loading screen background by talking to the decorator master
QOL
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You can now see the block distribution of every standard mine and deep mine
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The pet panel now has an info panel regarding your current pet level boost (from the level boost skill)
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x50 in the purchase panels has been replaced with max
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Upgrade buttons now display "buy [amount]x"
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Certain items can now be quick-used by shift+right clicking (up to 1.000 per use)
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You can now press shift to toggle the amount option in shop & upgrade panels
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The shop sell buttons now show how much you'll be selling
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Particle pages now loop
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You can now click in your hotbar to switch the active item
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You can now zoom in/out in the skill tree
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The contest panel now displays the remaining time of the current contest
Bugs/Changes
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Fixed a bug where spam restoring your save backup could infinitely stack certain stats
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Fixed a bug where the Arcane dungeon would infinitely spawn the boss
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Fixed a bug where setting rarities to negative values caused crashed (mainly in the deep mines)
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The ability detail display now looks better, displaying stat information in a more readable way
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Dungeon vaults now have a unique opening panel
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Certain upgrades have had their icons redesigned
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Added a small tutorial of the skill tree upon first level up
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Various gameplay optimizations
Changed files in this update