- New Instant Action mode that lets you play Multiplayer maps offline against bots.
- Added new Internal System for calling down orbital strikes.
- Added new Internal System for Targeting Laser which lets you highlight specific areas, mechs, or destroy-able / objectives for all of your teammates to see.
- Increased number of internal slots to 2 for scout class and increased number of internal slots to 3 for Heavy class.
- Fixed a bug where the internals hud was showing on observer hud.
- Improved AI searching for enemies.
- Improved AI weapon selection.
- AI now will avoid destroyed mechs that are left til the end of the match.
- Removed AI Diff from MP menu since we decided on one
- Modified the AI aiming to use torso lag correctly and adjusted their aim.
- Fixed some issues in the AI where it was working off the wrong targets.
- Fixed issue with targeting going through things sometimes and fixed a bug where cycle targeting could target behind you. Targeting now checks line of sight for both types of targeting.
- Enemies only show on radar and hud when you or a teammate has line of sight to them.
- Updated AI weapon configs
- Various tweaks to the AI logic
- Fixed a bug where projectiles will explode on the ground instead of above it.
- Tweaks to arc shot weapons (yellowjacket, LARB) so that they don't get stuck in the air when hitting certain targets
Dark Horizons: Mechanized Corps 0.2.0.021 is now available.
Patch 0.2.0.021 Notes:
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