This is it!
KRING is finally on sale!
I started making it for pure fun exactly 6 years ago, from a gameplay idea of male and female cells moving through a game space, mating and procreating, and drawing on a virtual canvas their movements, thus photographing the genesis of the people themselves.
Then, again just for fun, I kept adding races, creatures, weapons, levels. And then subgames, other games, a story, animations--always driven by what I felt like doing when I felt like doing it.
Oh, and I drew it all by hand!
Because of this, KRING is an absolutely anomalous game. Many things you will have to try more than once before you understand how they work.
The instructions however are there, for those who will be willing to read them :)
At the time of launch, KRING has 546 wishlists, which is very few. So predictably, sales will be just as few (if, on the other hand, you who are reading this decide to buy the game... well, THANK YOU!).
But little matter!
(I will admit, however, that I will consume the F5 button to see the sales in real time).
Fun it was and fun it remains!
I'm already working on the next two mini-games that I'll put inside Kring after the release.
And I won't stop. Why?
Because making video games is the greatest thing in the world, and making Kring is for me the greatest way to make video games!
Thank you for reading everything!
(And many more thanks if you play KRING)
AD MAJORA!
Ivan Venturi