Fixes:
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Fixed an issue where settlers were doubling all world items.
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Fixed an issue where dread host mages would get stuck switching to melee.
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Fixed an issue where invert mouse was not working properly.
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Fixed an issue where Kael's MH weapon drop had incorrect weapon damage.
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Fixed an issue where Kael's OH weapon drop had incorrect weapon damage.
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Fixed an issue where Kael's 2H weapon drop had incorrect weapon damage.
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Fixed an issue where some textures would stream in blurry when loading into Main Menu.
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Fixed an issue where some textures in talent trees that would stream in blurry when loaded for the first time.
New:
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Added multiple new temples/caves west of Alistair's second quest position.
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Added additional ruins around new temple/caves.
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Added new dirt/masks for current castles/ruins to not be so bright and "clean"
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Added the ability to invert look up/down.
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Added the ability to invert look left/right.
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Added new enemy type, Cyclops.
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Example of frost Cyclops variant:
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Added rocks to roads throughout the world, this helps with the "flatness" of the roads.
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Added 5 more caves/temples around the western side of the world.
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Added a new Deathsworn castle in the Scar(snow area).
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Added 4 more areas of interest in snow area.
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All new added areas will be filled out over time, when we add more quests, and multiple passes for filler.
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Adjusted fog height when in foggy areas/foggy. This is to help with not being able to see at all in map when it's foggy.
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Added new teleport locations for all of the Air/Fire/Wind/Water temples
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Adjusted more Icons for areas on map to have more of a theme for the types of enemies.
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Added new critter AI logic to expand things like deer, rats, rabbits, ect.
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Placed small rats throughout many areas of the current world.
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Buffed infested golem's health and damage.
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Placed new Deer throughout areas of the current world (the new passive AI).
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Added the ability to kill non aggressive AI animals.
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Added a new option to Sheathe/Unsheathe. If you hold your bind, a new radial menu will popup allowing you to directly select which stance you'd like to go to. This allows for direct navigation from any stance to any stance.
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Adjusted player health bars to be a little "cleaner" and less invasive.
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Removed background from player health bars.
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Adjusted player action bar size to be less invasive on screen.
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Adjusted ability icons in player action bar.
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Adjusted player health/mana/stamina bars to scale with the amount of vitality/wisdom/agility.
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Removed the Xp "values" from the player bar as there is already a circular progress bar, to free up some more screen space.
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Adjusted the opacity of most menus. This will get rid of some of the "heaviness" in some of these menus.
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Adjusted the "info" boxes in the corners of each talent tree to be a bit cleaner and in uniform locations.
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Removed the background on the compass and replaced with a slight opacity mask. This is to help give back some more screen space.
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Moved the DPS meter above the player health bar, also made it not visible when doing no damage.
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Adjusted the tracked quests to be a smaller overall, to give more screen space to the player.
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Adjusted the pickup notifications to be much more condensed, and allow up to 10 items to popup at a time. This will help when players are salvaging many items to not be bombarded for an absurd amount of time.
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Moved the pickup notifications location to be closer to the side of the screen, giving players more screen space to see.
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Added more teleport locations throughout the world, in preparation for filling with friendly/enemy NPCs.
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Adjusted the distance at which some larger structures show in the world, let us know if you feel a performance hit with this change.
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Adjusted the color scheme of most menus, some items may be missed and will be updated over time.
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Adjusted talent trees to not change colors of talents when putting points into each talent. Instead we now show points needed for each talent, and will be set to green when fully completed.
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Reworked the area around Phantom to closer match the theme of a "hideout"
Changed files in this update