• Plastic weapons
◦ T1.5 weapons
◦ Can be accessed by doing corresponding contracts or if lucky gained from black market contraband packages
• Player shops
◦ Craft a player shop placeable in the standard player crafting station
◦ You can sell here anything for credits
◦ Customer facing side shows the selection of offers
◦ Owner facing side shows UI for adding offers and cashing out button
◦ Others can easily cash out credits stored in the shop if they have access to the owner facing side
• Grenade usage cooldowns
◦ You can throw now 1 grenade per 2 second, will be subject to balance
• Black market contraband packages
◦ You can buy cheap, medium and expensive contraband packages from black market
◦ Every contraband package has a chance to give you specific tiers of guns, the most expensive event T3
• T1 / 2 / 3 refiners
◦ Refiners have now progressive upgrade per tier
◦ The higher tier, the faster refining process
• Combat
◦ T1 damage increase
◦ Minimizing presence of melee weapons in game other than sledgehammers
• Other changes
◦ Mining turrets balance
◦ Daggers now accessible outside of Engine, but expensive
◦ Resource platform and dispensers longer timers
◦ It's now possible to sell every item
◦ Less lucrative resource selling
◦ Old soda is required in more foods now
◦ Stacks of food set to 50
◦ Backpack has now 25 slots
Changed files in this update