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Update notes via Steam Community

Hey Vikings,
We’re rolling out another patch today with a bunch of improvements and fixes.
Your continued feedback and bug reports are always appreciated.
Hope you have a great weekend and your tribes are faring well.
Don’t forget to check out our dev stream tonight over on twitch.tv/sandsailorstudio where you can ask us any burning questions you might have and check out how we play the game.

Boop The Snoot
· Pups no longer eat when only slightly hungry
· Cooks no longer grab food from kennels
· Dogs no longer sit near player while hungry
· Fixed dog not sitting to be petted

Gamepad Goodness
· Added gamepad button prompts throughout various menus.
· Added gamepad navigation support for stats and proficiencies in both inventory menu and villager menu.

UI for U & I
· Fixed hover details panel not following correctly the target inside a scroll panel when using the gamepad.
· Fixed UI selection getting lost for a brief moment when a dialogue or a notification ends.
· Fixed input fields losing focus if your cursor exits in the input field box.

Villager Brain Tweaking
· Fixed kleptomaniac hunters (archers no longer grab items unrelated to their job)
· Crafters no longer complain outside work hours
· Gatherers no longer fill storages with items they are not supposed to gather
· Farmers now plant as soon as they are able instead of tilling the entire field first

Pause Priorities
· Added pause menu while using the boat.
· Fixed bellows proficiency gain when the game is paused

Don’t Forget To Save!
· Fixed potential disconnect if a client leaves the game during a boss fight
· Saving should be a quicker on larger worlds

I Can’t Think of Cool Titles For These I’ve Let You All Down
· Vehicles that glitch out of the map are automatically destroyed
· Removed dyer and weaver L2 requirements
· Added decay to Spoiled Food

Windows Depot 1898301
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