Hello Pilots,
thank you for the latest feedback.
Here are some fixes and minor changes for today:
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Sephilim Core now gives 2 shields per turn instead of 3. Buy cost increased
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1HP Repair cost in the Upgrade tab has been increased to 150
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Battery increase cost in the Upgrade tab has been reduced to 250
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Corrected some mechanic names inconsistency
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In the boss detection cutscene you will see the correct class being displayed
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Fixed Recurring obliterator targeting issues
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Some measures to prevent some of the soft locks reported
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Minor visual changes to card layouts and other parts
Thank you!
Changed files in this update