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Update notes via Steam Community

Hello Pilots,
thank you for the latest feedback.
Here are some fixes and minor changes for today:

  • Sephilim Core now gives 2 shields per turn instead of 3. Buy cost increased

  • 1HP Repair cost in the Upgrade tab has been increased to 150

  • Battery increase cost in the Upgrade tab has been reduced to 250

  • Corrected some mechanic names inconsistency

  • In the boss detection cutscene you will see the correct class being displayed

  • Fixed Recurring obliterator targeting issues

  • Some measures to prevent some of the soft locks reported

  • Minor visual changes to card layouts and other parts

Thank you!

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