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Update notes via Steam Community
Hello Pilots,
thank you for the latest feedback.
Here are some fixes and minor changes for today:

  • Sephilim Core now gives 2 shields per turn instead of 3. Buy cost increased
  • 1HP Repair cost in the Upgrade tab has been increased to 150
  • Battery increase cost in the Upgrade tab has been reduced to 250
  • Corrected some mechanic names inconsistency
  • In the boss detection cutscene you will see the correct class being displayed
  • Fixed Recurring obliterator targeting issues
  • Some measures to prevent some of the soft locks reported
  • Minor visual changes to card layouts and other parts


Thank you!
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