Todays update introduces a test for a different delta time system (delta time is what is used to ensure the game runs at the same speed, no matter the frame rate).
There shouldn't be any noticeable difference at a stable frame rate but you may notice a difference if the frame rate is fluctuating.
Anyway, let me what which one you prefer. You can toggle between them by pressing P at any time. It will default to the NEW system (you can view which one you're using under the debug info at the top of the screen). And if you don't have a preference or can't notice a difference, then vote for the NEW system as it does have some more objective advantages. However, the most important thing is how it feels.
YOU CAN VOTE IN THE DISCORD SERVER: https://discord.gg/5fdgd8A6s8
Other
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A sound now plays when switching your direction while rail grinding
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Added an option to mute this sound
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A different sound will now play when sliding in water
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Rail grind start and stop sounds are now pooled
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Cannon shoot sounds are now pooled
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The missile sonar beeps now play slightly more frequently and at a slightly higher volume (let me know if this is annoying and I'll change it)
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Missiles now play a faint rocket thrust sound
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Added a rocket fire particle system to missiles (slightly helps with missile visibility)
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Fixed a bug where the landing sound would play if you respawned after jumping
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Small fixes to the UI
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Small changes to the world
Changed files in this update