▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
Content
- Added new Skills:
- Ether Slime (neutral unit)
- Refreshing Spring (nature tile)
- Ether Slime (neutral unit)
- Added new Anomalies:
- Hidden Paths
- Harbingers of War
- Celestial Jewel
- Hidden Paths
Visuals and Audio
- Added SFX for new content
- Added VFX for new content
Balance Changes
- [Skills]
- Cursed Chasm (death tile)
- ▼ Decreased damage from 9 to 8
- ▼ Decreased damage from 9 to 8
- Cursed Chasm (death tile)
- [Ascension Talents]
- Supreme God of Rot
- ▼ Decreased attack debuff value from 2 to 1.
- ▲ Increased number of of applied poison stacks from 4 to 5.
- ▼ Decreased attack debuff value from 2 to 1.
- Supreme God of Rot
- [Boons]
- Divine Inspiration
- ▼ Decreased experience cost on all levels from 1000/1800/2600 to 900/1700/2500.
- ▼ Decreased experience cost on all levels from 1000/1800/2600 to 900/1700/2500.
- Divine Inspiration
- [Consequences]
- Sworn Enemy (Act 3)
- ▲ Increased the boss' stats by ~15%.
- ▲ Increased the boss' stats by ~15%.
- Sworn Enemy (Act 3)
- [Enemy modifiers]
- Judgement
- ▲ Increased bonus damage from 5/8/11/11 to 5/8/12/12 (each number represents its respective act)
- ▲ Increased bonus damage from 5/8/11/11 to 5/8/12/12 (each number represents its respective act)
- Heavy armor
- ▲ Increased attack damage limit from 11/12/13/14 to 11/13/14/15 (each number represents its respective act)
- ▲ Increased attack damage limit from 11/12/13/14 to 11/13/14/15 (each number represents its respective act)
- Judgement
- [Fates]
- Exile
- ▼ Decreased attack bonus in all acts from 3/4/4 to 2/3/3
- ▼ Decreased attack bonus in all acts from 3/4/4 to 2/3/3
- Exile
- [Enemies]
- ☄️ ▼ Decreased Act 2 enemies' base health by 3%-5%.
- ▲ Increased Act 2 and Act 3 bosses health gain per level by 1%-2%.
- Final Boss (Act 4)
- ▲ Increased base health from 227 to 230
- ▲ Increased Celestial Gates' stats by ~4%
- ▲ Increased base health from 227 to 230
- Orion (Act 1 boss)
- ▼ Decreased base attack from 5 to 4
- ▼ Decreased base health from 92 to 89
- ▼ Decreased Dire Wolves' stats from 3/10 to 2/9
- ▼ Decreased base attack from 5 to 4
- Talvius (Act 1 boss)
- ▼ Decreased base attack from 7 to 6
- ▼ Decreased base health from 65 to 64
- ▼ Decreased base attack from 7 to 6
- Battle Sorceress (Act 1)
- ▼ Decreased base attack from 5 to 4
- ▲ Increased attack gain per level by ~15%
- ▼ Decreased base attack from 5 to 4
- Enslaved Ogre (Act 1)
- ▼ Decreased base attack from 4 to 3
- ▲ Increased attack gain per level by ~10%
- ▼ Decreased base attack from 4 to 3
- Demonologist (Act 2)
- ▼ Decreased base attack from 6 to 5
- ▲ Increased attack gain per level by ~15%
- ▼ Decreased base attack from 6 to 5
- Crystal Ogre (Act 3)
- ▲ Increased attack gain per level by ~10%
- ▲ Increased attack gain per level by ~10%
- ☄️ ▼ Decreased Act 2 enemies' base health by 3%-5%.
Other
- [UI/UX]
- The default battle speed is down from 250% to 230%.
- The max battle speed is up from 600% to 700%.
- The roadmap is now displayed on the loading screen.
- ☄️ The yellow VFX highlighting the effect that is being used is now more prominent.
- ☄️ Certain talents' usage is now fully cancellable on left-click (Volcanic Swords, Unholy Land etc.)
- The default battle speed is down from 250% to 230%.
- [Tutorial]
- ☄️ The tutorial boss fight has become significantly easier.
- ☄️ The tutorial run is finished after the boss, even you manage to defeat it.
- Changed the composition of enemy squads on some continents during the tutorial.
- Rebalanced enemies' stats in the tutorial matches.
- The Crossroads location is unlocked on the second match if the player manages to get past continent 4.
- ☄️ The tutorial boss fight has become significantly easier.
- [Performance/Optimization]
- Decreased the game's size on the hard drive by ~60%.
- Increased FPS in battles by ~15%.
- Increased FPS in the main menu by ~5%.
- Increased FPS on the world map by ~5%.
- Decreased loading time of the world map by ~3%.
- Decreased certain tiles' impact on performance by ~8% (Lava Fields, Acid Lakes etc.)
- Decreased the game's size on the hard drive by ~60%.
- [Texts]
- Edited some localised descriptions for consistency.
- Edited some localised descriptions for consistency.
Fixes
- Fixed anomalies not being added/rerolled correctly on the match preparation screen (happened under specific circumstances).
- ☄️ Fixed the battle getting stuck upon defeating the last enemy of a wave with a Fate (happened under specific circumstances).
- ☄️ Fixed the Azure Curse not dealing damage when an enemy is teleported to a Catacomb.
- ☄️ Fixed the animation of some effects being too slow (Hydromancers' ability, Planned Assault talent etc.)
- ☄️ Fixed the Dwarf Warrior attacking a dead unit infinitely, which was leading to a softlbock.
- ☄️ Fixed the tutorial getting stuck on the chest screen (happened under specific circumstances).
- ☄️ Fixed the Arcane Poison removing all buff icons when applied to a poisoned unit.
- Fixed the Forbidden Magic prompting to summon a Crimson Tentacle to a hex taken by a unit.
- Fixed units considering Northern Cities' utility incorrectly after this tile being copied.
- Fixed the prediction and pathfinding getting broken when the game fails to find a suitable hex next to an enemy.
- Fixed the New Age not summoning the Elite Guard with the Shatter in use (happened under specific circumstances).
- Fixed units in the final boss fight walking over non-existent hexes (happened under specific circumstances).
- ☄️ Fixed various effects treating non-existent hexes in the final boss battle as valid targets (happened under specific circumstances).
Changed files in this update