First, thank you all for the support and all the feedback you have given us.
We are busy fixing some issues and doing other improvements as suggested.
The final boss will probably need a bit more balancing and we will introduce some new interesting mechanics in the coming 1 or 2 weeks.
Other minor changes will also be done as the current game difficulty might be too easy for experienced players.
Today's changes:
- Fixed Sahaquiel visual glitches
- Obscured name of unknown third mecha
- Nerfed EMP Rockets by reducing damage from 4 to 3
- N3 and Evacuation card will deactivate as designed
- Fixed Angels health bar visual glitch
- Added small delay between death and arc pass appearing
- Some minor outline on text for the story cutscene
- The game no longer pans the camera when the mouse is outside the game window
- Fixed minor visual glitches on the win popup and tooltips
- Improved the polish on some map decorations outside of the combat area
- Other minor issues
Later this week we should give more details on the first big content patch coming soonish.
Changed files in this update