Fixed
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Fix: Combat -> Min range on turrets often freezes battles indefinitely [ships automatically moving towards targets results in no shots being fired].
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Fix: Combat -> All projectiles are not visible in combat (outside ship builder).
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Fix: Saving system -> Saving sometimes corrupts for the yearly auto save (race condition).
Improve
- Combat -> When a turret exceeds min range, its damage is halved, instead of 0.
Note
- Laser turrets visuals don't currently work, but all other turret projectiles should now appear as expected.
Changed files in this update