Bunker Rework
This update brings a full rework of the bunker system, allowing bunkers to be totally unique and placed on almost all maps. We also now have added AT Bunkers placed only on the forest maps for now, to help out with the lack of friendly tanks.
Maps with Bunkers:
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Forest 1
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Forest 2
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Forest 3
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Forest 5
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Desert 2
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Desert 5
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Winter 1
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Winter 2
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Winter 3
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Winter 4
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Winter 5
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Bridge 1
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Bridge 2
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Bridge 3
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Bridge 4
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Bridge 5
All maps have a path preview option in the play menu displaying the bunker locations. You can also press the tab key in-game to see objective locations.
New Map
The final map of the bridge campaign has been added, Bridge 5. This map has 3 bunkers focused toward the bridgeless path emphasising the demolishing of the bridge. Only one of the paths has a bridge while the other follows a longer, land-based path.
New Units
We went ahead and added 2 new units in this update as well, the Allies and Axis versions of an Anti Personal Mine Infantry. This unit is a very powerful splash-damaging unit similar to a grenadier, but also very slow at placing mines. It's highly recommended for maps that have more than one path. Only 2 of these units are allowed to be placed on the map at a given time.
The stats are as follows:
Note: Units with less than 10 armor be targeted by the antipersonnel mines. If this condition is met, mines will disregard any armor and do flat damage. AT Mines work the opposite way, 10 and above armor do flat damage.
New Content
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Added bunkers to most maps
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Reworked bunkers from the ground up, mostly internal changes but allowing for unique units to exist for each slot and each map
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Anti-Personal Mine Unit
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Bridge 5 Campaign
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Updated every path preview
Bugs Fixed
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Fixed friendly tank explosions not having audio when selling units
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Fixed background audio cut off when having too many sounds playing at once
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Fixed incorrect soldier model for bunkers
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Fixed path preview having the wrong orientation on Bridge 3
Inprogress Work
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We are still finalizing the new achievements as we want to make sure we clean up and fix unused, broken achievements. For example, we know the tutorial one doesn't work so we want that fixed before releasing the update.
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As for the new wave skip system that still needs a bit of work, we should have an update very soon implementing both of these features. Will come before the August monthly update. We hope you enjoy the Steam Tower Defense Fest thanks.
Changed files in this update