3 π WEAPON MODS
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(weapon mod) Accuracy +50%, Size +50%: $20
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(weapon mod) Homing +50%, Size -50%: $25
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(weapon mod) Critical Chance +75%, Firerate -25%: $25
β BALANCE
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(turret) Inferno: Weapon mount slots changed from (4/3)(4/3)(4/3) β (4/4)(4/3)(4/2).
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(turret) Hotdog: Accuracy +30% β +40%.
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(turret) Viper: Heat Max 100 β 75. This turret is absolutely godly and I think change suits it.
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(turret) Commander: Now that it's insanely πed, I think it's appropriate that I revert these 2 stats to what they were previously: Firerate -45% β -50%, Speed -45% β -50%.
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(perk) Glue: Eh screw it, instead of lasting 5s, I'll just let it be permanent.
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(weapon mod) Projectiles +100%, Accuracy -75%: Accuracy -75% β -100%.
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(weapon mod) Projectiles +100%, Range -30%: Range -30% β -35%.
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(weapon mod) Critical Chance +20%, Accuracy +35%: Accuracy +35% β +40%.
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(weapon mod) Homing +50%, Damage -10%: Homing +50% β +75%, Damage -10% β -15%.
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(weapon mod) Homing +75%, Firerate -15%: Homing +75% β +100%, Firerate -15% β -20%.
π CHANGES
- "Beginner Tips" are now named "Beginner Popups" so as not to be confused with the "TIPS" you see in the SETUP menu.
π¨ FIXES
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(mode) Shmup: Fixed some weird homing behaviour, where homing projectiles would be somewhat influenced by your turret's position (only Commander is allowed to do that). Some other difficult-to-describe homing issues in this mode have been fixed aswell.
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If you have skip shop enabled and pick an Endless Mutation, the cursor sometimes wouldn't change into a crosshair.
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(turret) Tank: The body wasn't moving with it in its Turret Trial.
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(perk) Stamp: If a projectile had Bounce and hit a microbe that was Stamped, that projectile would produce damage numbers that display in the critical style (redder with an exclamation point) when hitting other microbes afterwards.
Changed files in this update