Newly Added Maker Tiles:
Player Upgrades:
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Super Bomb - Upgrade that increases blast radius and damage of Honey Bombs in Hyperfocus.
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Uppercut Glove - Upgrade that breaks through blocks while rising at high speeds.
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Divekick Boots - Upgrade that breaks through blocks while falling at high speeds.
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Poison Bottle - Downgrade that cuts maximum health in half.
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Antidote Bottle - Upgrade that eliminates the effects of Poison Bottles.
Additional Tiles:
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Ceiling Climbing Surface - Overhead surface that can be climbed horizontally with Climbing Gloves.
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Ability Jammers (4) - Devices that disable collected upgrades while in the same room.
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Ability Gates (2) - Fields that completely remove or restore all collected upgrades when touched.
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Sticky Surfaces (2) - Surfaces that have properties of both Climbing and Grappling Surfaces.
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Basic Ability Disablers (3) - Generators that set basic abilities as unavailable at the start by default.
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Balls (3) - New variations that are indestructible and/or can float in water.
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Boxes (3) - New variations that are indestructible and/or can float in water.
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Dispensers (2) - New variations that dispense Floating Ball and Floating Box tiles.
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Topper Generators (3) - Places decorative moss, snow, or mud on standard block tiles in the room.
Fixes and Improvements:
New Features:
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Added Steam Achievements.
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Added Training Mode to the title screen: 15 Stages that introduce various gameplay elements.
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Added ability to flood-place and flood-erase tiles in Maker Mode, including undo/redo support.
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Maker Mode's Tile Selection can toggle between showing all tiles or categories of tiles.
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Goal screen shows badge based on clear-time* and item-collection rates.
New Animations:
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Added recoil animation to player character's hive when firing Beehive Shots and Honey Grapples.
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Added squish animation to player character's hive when dropping or throwing any form of Bomb.
Text Changes:
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Renamed the original "Climbing Surface" tile to "Climbing Surface (Wall)", and adjusted description.
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Renamed standard color "Blocks" to "Respawning Blocks".
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Updated description texts for the Environment Generators.
Additional Sprite Adjustments:
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The Starting Point tile in Maker Mode now uses its lit sprite to better stand out.
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Tweaked colors on Starting Point sprites to better differentiate from standard Checkpoints.
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Tweaked colors on floating Grapple Blocks to better differentiate from the non-floating blocks.
Additional Gameplay Adjustments:
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One-Way Platform tiles can now be used as Room entry points.
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Now able to use the map-based Warp upgrades while in Maker Mode Playtests.
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Now able to use Hyperfocus and Super Jumps while in Honey Hive form.
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Hyperfocus is now interrupted when using Honey Grapple or Honey Bomb.
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Dashing is now interrupted when the player character comes to a stop from hitting obstacles.
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Player's Bombs now deal 20 points of splash damage to enemies.
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Player's Bombs now explode when coming into contact with Ball and Box tiles.
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Splash damage from player character's Bombs now deals minor knockback to enemies.
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Splash damage from player character's Bombs now also affects Grapple Boxes.
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Super Dash now affects destructible Grapple Box, Box, and Ball tiles.
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Explosions from Pillbug Bombs (both from Lizards and Dispensers) no longer affect Enemies.
Additional Maker Mode Adjustments:
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Updated Maker Mode UI with bigger sprites in all tile-selection menus.
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Added outlines and blur effects to tile menus to improve visibility of tile selections.
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Tweaked the tile menu background colors to improve visibility of tile selections.
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The Starting Items menu now displays its All/None buttons above its header.
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Increased text size of Starting Items menu's All and None buttons.
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Increased text field size for the Tile Selection menu's description box.
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Reassigned Save and Delete shortcuts on controllers to X+RB and X+LB respectively.
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The world name now resizes based on its name length.
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Added sound effects for Undo and Redo.
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The default selection for Ball and Box tiles are now their indestructible variations.
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Adjusted the order of tiles in the Tile Selection and Starting Items menus.
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Hovering info boxes now dismiss when clicking a tile from any tile-selection menus.
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Hovering info boxes now display information about the various tile-selection menus.
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Tile Variation menu now better centers its available options.
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The All and None buttons in the Starting Items menu now request confirmation.
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Clearing a World Playtest returns to Maker Mode by default, with a separate option for title screen.
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Cleaned up some overflowing description text for the Frog and Lizard tile variations.
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Updated text formatting and wording on some popup-box dialogs for better readability and clarity.
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The default Tile selection (Solid Block) is now highlighted when entering Maker Mode.
Additional UI Adjustments:
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Updated UI for the Title screen's Play Mode sub-categories.
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The world name now displays on the Play Mode HUD.
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Updated references to the "main menu" to use "title screen" wording for consistent verbiage.
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Added firework effects when clearing a world in Play Mode or in Maker Mode's World Playtest.
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Added gamepad support for selecting rooms on the Pause menu map.
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The player character now appears in the Pause menu's Options and Loadout screens.
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If Steam is offline when clicking "Upload to Workshop", a notification displays instead of the UI.
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Clarified "Steam not connected" notification text.
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Tweaked text related to Warping between rooms on the Pause Map.
Additional Assorted Adjustments:
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The "Asteroid World Demo" stage is now an unlockable stage when clearing all Training Stages.
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Adjusted camera to settle more quickly when entering or transitioning into Maker Mode.
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Moved the custom sprite references into the "custom\Tools" subdirectory.
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Improved screen wipe performance.
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Added screen wipe when returning to the title screen from Maker and Play modes.
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Clearing a World Playtest in Maker Mode now also saves the maker's clear-time**.
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Updated default gamepad controls to better accommodate Hyperfocus-based abilities.
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Improved handling of Steam client processes when offline, and updated related notifications.
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Made adjustments to better handle corrupted data files and game crashes.
Bug Fixes: "Fixed a bug where..."
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...the player could infinitely jump when pushing against walls in Honey Hive form.
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...the player could initiate a ground-jump when slightly above ground in Honey Hive form.
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...the Bear sprite briefly displayed when moving between rooms in Honey Hive form.
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...entering a Sidestep while moving allowed continued movement without Sneak Boots.
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...the player character skipped when moving on standard Block and Room floor surfaces.
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...the player character skipped when moving on Gel Blocks, and on horizontal Gap and Half Blocks.
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...the player character skipped when moving on Grapple and Climb surfaces.
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...the player spawned above ground level onto checkpoints and caves.
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...outline effects lingered after upgrades are collected.
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...outline effects lingered after some projectiles are destroyed.
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...outline effects lingered after Ball and Box tiles are destroyed.
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...outline effects lingered after Maker Tile is destroyed in Maker Mode.
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...Maker Mode sign effects from the cursor selection lingered after switching to Playtest Mode.
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...the Sidestep category in Maker Mode's Tile Selection only referenced the Hazard Sidestep.
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...the Point Warp category in Maker Mode's Tile Selection only referenced the Starting Point Warp.
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...the Tile Variations menu in Maker Mode only showed generic descriptions.
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...upgrades in Picture Frame tiles were still counted as upgrades in the goal totals*.
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...entering Honey Hive mid-dash allowed Honey Dashing without having the upgrade.
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...flipped Spike Platforms sometimes would not spawn when reentering a room.
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...lingering enemy projectiles could prevent Gray blocks from unlocking.
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...the outlines of upgrades were visible from within Bubble Containers.
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...Starting Items menu navigation on Steam Deck and controllers was misaligned.
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...a corner-case could launch a new game in Play Mode with the Maker Mode UI.
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...a corner-case could launch a continued game in Play Mode with the Pause menu open.
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...Undo/Redo in Maker Mode did not properly handle relocating Cave tiles.
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...the "Return to Checkpoint" Pause menu option did not perform a screen wipe while loading.
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...loading a New Game in Play Mode did not initialize the camera to the player position.
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...reloading from checkpoint and exiting caves did not initialize the camera to the player position.
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...the player character's turning animation would sometimes play when entering a room.
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...on KO, player character did not remain in its KO animation leading into the screen wipe.
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...the actions and inputs could misalign on the Controls menu.
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...loading in a new game was prevented if the old save file mismatched the world ID.
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...environmental damage could still be taken briefly during a respawn.
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...Water Level Generators would briefly not activate when entering the room.
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...Background Generators would not refresh properly when moving between rooms.
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...enemy damage recoil could be dependent on player character damage recoil state.
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...the Display Settings could not be toggled when using a gamepad.
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...the item collection rate displayed invalid values in Playtest instead of an "unknown".
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...some tile variations did not properly highlight the Tile Selection menu when copied.
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...the Custom Files Validation tool would crash if a sprite directory was missing.
*Only supported in worlds generated in this version or later.
**The maker clear-time is used to determine player clear-time rankings.
Changed files in this update