This patch directly addresses feedback and issues from the beginning of playtesting. It is focused on small, specific fixes, rather than larger design changes.
Gameplay changes
-  Bullet blocks now show up in 3D, and give 1 ammo when destroyed
 
-  Introduced a brief delay before target selection, to prevent misclicks
 
Bug fixes
-  Fixed issue where getting all items crashes the game
 
-  Fixed issue where juggled corrupted blocks aren't cleared from the board
 
-  Fixed issue where quitting tutorial early blocked you from ever getting the tutorial reward 
 
Other changes
-  Moved volume settings from pause screen to settings menu
 
-  Corrupted blocks visibly react to clear attempts in 2D
 
-  Boss key target selection now covers entire board
 
-  Changed "Goal Reached" screen to take mouse input instead of keyboard
 
-  Added larger fonts to better serve 4K resolution
 
Changed files in this update