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Update notes via Steam Community
Balancing:
🤝 Increased the base Speed of all Enemies.
🤝 Iterated on initial Wizard Starter Stat values.
🤝 Iterated on Player Upgrade values.
🤝 Iterated on Upgrade values for all rarities.
🤝 Increased Health and Damage of Enemies for Severe and Hardcore Threat Level.
Improvements:
✅ Health Potions now drop at a different rate for each difficulty.
✅ Sol'phish, the Long One now slows down when attacking.
Stability:
⚙️ Fixed an issue where players could lose challenge progress after quitting.
⚙️ Fixed an issue where threat levels would become locked again by switching worlds.
⚙️ Fixed an issue with wrong placement of armor and critical chance upgrades.
⚙️ Fixed an issue where closing the feedback popup would open the steam overlay.
⚙️ Fixed an issue where the realm and difficulty would not be displayed correctly in the game over sequence.
⚙️ Fixed an issue where there was no translation for Stat_XPPickupRadius.
⚙️ Fixed an issue where Dutch localization has Chinese texts.
⚙️ Fixed an issue where projectile speed was shown instead of projectile speed.

🤝 = changes inspired by community feedback
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