Gameplay
- Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way back into safety.

Scrap
- Added models for all scrap objects instead of being capsules
- Removed despawn timers (they now despawn on warp start)
- Added lens flares to space scrap to be able to see them easier (will be more useful once enemy ships are functional)
QoL
- Tuned back the ship flight direction particles, it was previously generating way too many particles
- Made the exit vector waypoint look towards the ship using a different method; should look better and be easier to spot
Planned
- Enemy ships are currently highest priority
- Movement stick deadzone settings to be added to the settings menu
- Settings to Invert certain axes of ship controls
- Ground enemy improvements
Thanks for playing
- Thomas
Changed files in this update