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Update notes via Steam Community

Gameplay

  • Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way back into safety.



Scrap

  • Added models for all scrap objects instead of being capsules
  • Removed despawn timers (they now despawn on warp start)
  • Added lens flares to space scrap to be able to see them easier (will be more useful once enemy ships are functional)


QoL

  • Tuned back the ship flight direction particles, it was previously generating way too many particles
  • Made the exit vector waypoint look towards the ship using a different method; should look better and be easier to spot



Planned

  • Enemy ships are currently highest priority
  • Movement stick deadzone settings to be added to the settings menu
  • Settings to Invert certain axes of ship controls
  • Ground enemy improvements


Thanks for playing
- Thomas
Windows Depot 2978511
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